Channel Source

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Author: Hunter-Ghost-27

Last revision: 10 Feb, 2021 at 04:33 UTC (1)

File size: 4.17 MB

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Description:

Channel Source adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat.

Releases
Requirements

Features
  • Adds 3 tiers of Channel Source Skill that regenerates SP at the cost of AP.
  • Channel Source – grants 1SP at the cost of 2AP.Can be found in Fort Joy.
  • Channel Source, Greater – grants 2SP at the cost of 3AP. Can be found in Driftwood.
  • Channel Source, Master – grants 3SP at the cost of 4AP. Can be found in the Nameless Isles.
  • Siphon Source – allows you to transfer 1SP to someone else. Think reverse source-vampirism. Can be found with Channel Source, Greater – in Driftwood.
  • Adds another skill similar in effect to the skills listed above, but much more powerful. I’ll leave its location a secret.

NOTE: Most of these skill-books should not be hard to find and you will come upon them naturally as you progress the storyline. Even the secret skill isn’t exactly well hidden. The skill-books, except for the last skill, are not consumable. One is enough for the entire party.

  • Mod-Menu can be accessed by combining any channel-source skillbook with an identifying-glass. If you have the UI-Components-Library, you can access the mod-menu by right-clicking any CS-Skillbook and selecting the Mod-Menu context-menu option.
  • The Channel-Source skills have Mutual-Cooldowns. This means casting a channel-source skill will put all other channel-source skills on cooldown in-tandem. You can disable this feature and switch to individual cooldowns using the mod-menu. (Requires the Script-Extender).

Thanks and Credits
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Revisions:

Old revisions of this mod are available below. Click the link to download.