Alchemist Unit

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Author: Sailor Cat

Last revision: 21 May, 2020 at 20:56 UTC (1)

File size: 10.75 MB

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Description:

ALCHEMIST UNIT

Introducing the Alchemist unit, which can be used to boost tile yields provided by resources.

Resources in adjacent tiles have their yield bonuses doubled. Cannot be trained. Receive one free Alchemist with each Alchemist’s Atelier building.

Example

The Furs resource grants +1 Food and +1 Gold to its tile. Having an Alchemist on or adjacent to the tile would increase this bonus to +2 Food and +2 Gold.

Purpose

Focus on yields of a certain type, throw a bone to a new or underperforming city, or more generally increase overall tile yield across your empire.

Alchemist’s Atelier Building

City Center building that unlocks with the Writing technology. Grants one free Alchemist. +1 Gold, and +1 additional Gold for each era since constructed or last repaired.

Notes
  • Alchemist tile yield increases stack.
  • The Alchemist is a civilian unit that can be captured.
  • The Alchemist’s Atelier is the only means of producing an Alchemist.
  • The Mathematics technology boost requirement is now "Build 3 different specialty districts or 3 Alchemist’s Ateliers."
  • AI uses the Alchemist. Whether not it uses it well is another matter.

Mod Support

CIVITAS Resources
Sukritact’s Resources
Resourceful 2

Versions

The current version of Alchemist Unit is v1.10. Current and previous versions are available on GitHub[github.com]. Please refer to the change notes for a full list of changes.

Special Thanks

SeelingCat

My mods are free, but if you’d like to show your appreciation you can buy me a coffee.
[ko-fi.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.