Realisticly Cinematic Charges (UPDATE FEB 2025)
It’s only been 5 years but I’ve finally updated the mod. I needed that sleep.
UPDATE 08/02/25 – Updated units to stop CTD. added all DEI units and extras.
UPDATE 10/02/25 – Made some minor balances. A little more chaos for less disciplined units and shield units are a little less regimented.
What does this mod do?
Upon impact units will no longer hit a brick wall and will mesh together. It may not be ‘realistic’ but its better then seeing them come to an instant full stop.
Men at the back will continue to charge and push closer to the front. As the battle goes on they will find position.
This doesn’t break Pikes and Polearms either. They will keep formation as normal but not like robots.
Horses have a stronger charge too. Dealing powerful blows. They will no longer come to an instant halt. Watch as they melt into a front line (Unless its a pike wall)
Pike walls etc still work so don’t worry about any mavericks breaking through that.
Is it compatible with DEI?
Yes. Although DEI decreases the speed of walking/running/charging so I’ve tried to balance it as best as possible. For me the units move almost in slow motion for heavy units so will make another version for faster speeds if needed.
Any problems let me know.
Food for thought. This game never really grabbed me but It’s improved over time and mods make it enjoyable. As with age and newer TW titles it’s flaws are more apparent now. After playing Pharaoh Dynasties, the fluidity of the units in this game are like blocks. It’s as if the animations of the whole unit is only varied by 1 or 2. This gives a view of units acting the same when charging and this takes away some realism.
I applied the same mod tweaks to Dynasties and the difference is night and day. The units in that game all move like 200 men/horses would. Lots of variation even when charging. But, Attila also has this problem with the same clunky movement.
Somewhere down the line something changed. Shogun 2 has great fluidity and charges out the box but that is missing in Attila and Rome 2. 3K has decent charges but then WH1/2 felt clunky to me. WH3 is better but not on par with Shogun 2.
Anyway this is not a rant, just an observation and of course my opinion may differ from you. I have some time now so I try and look into it more.
EDIT: I changed the name form Realistic Charge Impacts to Realistically Cinematic Charges as I’m not a Historian 🙂
Revisions:
Old revisions of this mod are available below. Click the link to download.