Biomes! 2: Caves
The intention of the mod is to make the world of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them. A few Biomes have been planned out so far but suggestions are always welcome.
Draegon1993
Odeum
Stormblind
Evalynn
Bendgeidfran
Kfish
Lanilor
Luizi
Pullmylever
Proprimegaming
We’re currently recruiting C# programmers, XML programmers, and Artists! If you would like to join the team shoot one of us a message!
http://steamcommunity.com/workshop/filedetails/?id=1288714774
https://steamcommunity.com/workshop/filedetails/?id=1598637926
This will be the initial release of the mod and will only include the Cavern biome. We will progressively tweak and add more to the biome until we deem it finished.
PLEASE NOTE THAT THIS VERSION IS VERY MUCH UNFINISHED, BUT IS FINALLY A STABLE 1.0, IT WILL GET MORE STUFF AND MORE COMPLEXITY OVER TIME.
This will not work with an old save as it adds a new biome to world generation.
Fruit Bats: Flappy herbivorous mammals.
Pale Lizards: Tiny lizards that are often preyed on by cavern carnivores.
Bovine Beetle: Muffalo sized beetles, great for meat, chitin, and honeydew. They can be used as a caravan animal.
Mole: Dog sized mammals that inhabit the caverns.
Royal Rhino Beetle: Horned beetles that make for decent defenders.
Maxolotl: Huge omnivorous salamanders that dwell within the waters of the caverns.
Giant Snail: Surprisingly fast snails the size of a cow that can be used as caravan animals.
Cave Spider: The top predator of the biome, these ferocious spiders have a venemous bite and considerable strength. When tamed they can be used as caravan animals.
Vampire Bat: Bloodthirsty flying mammals that feed on anything large enough.
Giant Mushrooms: Tree sized mushrooms that produce a fungal material as strong as wood.
Spectre Cap: Large, pale glowing mushrooms.
Glowfruit: A citrus like fruit tree whose fruit glows.
Skultop: A large mushroom that produces toxic spores when anything gets close enough.
Mortal Morel: A source of fungal medicine, a cavern version of herbal medicine that is slightly weaker.
Inkcap: A source of fiber that requires no light to grow.
Bluebell: A hallucinogenic mushroom often taken by tribes.
Water Fungus: Fungi that can grow on water.
Starlight Shroom: Small, dark capped mushrooms with tiny spots that glimmer.
Note: We tweaked glowstool a bit and gave players the ability to grow it so as to have a roughly potato speed/output crop.
Coal: A good source of fuel for generators.
Crystal: Strong crystal that can be used to build a great variety of things.
Beetle Armor: Armor made from chitin, steel, and textiles.
Mole Claw: An item gotten off of dead Moles that can be used to make the Mole Claw Glove and Gauntlet.
Honeydew: A sweet nectar produced by Bovine Beetles.
We also made it so that pawns can move in deep water.
Creature Structures, Ants and Ant Colonies and Spider Dens.
Cavern Races, Mushkin and Troglodytes.
More Items
More Events and Custom Sounds/Music
I have worked with Rainbeau in the past and still do so I ALREADY know he has an archipelago mod. Ours is going to be unique.
Bits of land surrounded by water. One lone piece of land with small pieces around it or multiple small or multiple of various sizes
Possibly a few variants, likely Tropical, Temperate, and Icy.
Potentially Volcanic Islands
Hot Springs
Shipwrecks
Scuba/Snorkel gear
Coral resource
Tides (Potentially on coasts as well)
Carnivorous plants
Citrus crop
New animals
Sea Pirates
Ship based travel?
Rivers of Lava, lava pools, cooling lava terrain, etc
High Temperature
Fertile ashy soil
Ash cloud event (partially blocks out the sun)
Obsidian
Burned Trees
Salt water and fresh water variants
Underwater
New Ruins
Kelp Forests
Volcanic vents
Sunken Ships
Tanks of Air for use outside of the base
Various plants and animals
Gear for underwater use
New turrets and other security
Jecrell: Many thanks to him for the amazing new logo!
ChickenPlucker for creating the beetle armor.
Curious™ for the Chinese Simplified Translation.
We are always willing to take on more team members, whether it be programmers, artists, or people good with ideas.
Required items:
Click the title to search on this site.
Biomes! 2: Core — Steam Workshop
Terra Project — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.