Mission Mania [WOTC]
Can’t get enough tactical missions? Mission fanatics rejoice!
This mod makes more tactical missions appear (on average) every 4 days or so (instead of the default 8 days). So we can spend less time doing base-management and more time actually playing the game. (after all, missions are the whole reason we play XCOM, right?)
I wouldn’t say that this makes the game any easier or harder, it just changes a few dynamics. First of all, you will have more soldiers wounded and tired, but more rewards for successful mission completions. Rewards can range from more soldiers, engineers, scientists, supplies, intel, income, soldier XP, etc — so I feel like it pretty much evens out.
If you are using RealityMachina’s mod Covert Action Missions, this mod reduces the time to complete those Covert Actions by -50%.
I always felt that you have an abundance of soldiers at your disposal. This mod will make you use more soldiers because of wounds and fatigue recovery.
This mod will indirectly lengthen your campaign (similar to "Marathon" from XCOM 1). It doesn’t actually slow down any systems, but you will be spending more time in missions, and therefore, not advancing time on the Geoscape so much.
Enemy Force Level remains unchanged, so you don’t have to worry about stronger enemies appearing too soon, because Force Level is based on number of Geoscape days passed rather than missions played. This means you will play more missions during each Force Level. If you are using mods that add enemies at certain Force Levels, you’ll have more opportunities to encounter them because the Force Level isn’t advancing so quickly.
Occasionally you may encounter an empty Guerilla Op on the Geoscape with no selectable missions. I believe this is a base-game bug or another mod causing this, because I was getting those before I even made this mod. These empty missions are harmless though, just click Confirm or Cancel and you can continue scanning. I have never noticed any long-term effects.
If you are mid-campaign, it may take a little while before enabling or disabling this mod takes effect. This is due to the game having already constructed a "Mission Deck" for you (from which cards are drawn to generate missions). You have to draw all of the cards from the deck before it is re-shuffled – that’s when this mod will kick in ( it should take anywhere from 1-65 game days, depending on where you are in the deck). In new campaigns, this mod will take effect immediately.
