District Expansion: Campus
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3.
The new bonuses provide each city with a multitude of ways to earn Science. Some buildings will be better for tall play, some for wide, and some will be based on yet other things.
Establish academic institutions so glorious that your celebrities will want to bribe their children into them. And maybe also figure out how to go to space a bit easier. Wouldn’t hurt, right?
- Reworked the 3 existing buildings in Campus (see below for details). Research Lab renamed to "Institute of Technology".
- 5 new buildings added: School, Academy, Laboratory, Liberal Arts College, and Community College (see below for details).
- New adjacencies for Campus: Floodplains (+0.5), Water Parks (+1), Spaceports (+2)
- Adjusted adjacencies for Observatory: +1 from Luxury resources and Plantations instead of +2 from Plantations. Helps the AI with placement and improves consistency across the map.
- Several Great Scientists have been reworked to now grant extra science to a particular building type. Each building type has a Great Scientist it can be boosted by (see image for details).
- Adjusted some Eurekas to include the new buildings.
- New and reworked policies (see below for details).
- 1 – Library: +1 Science per Era since built or last repaired. Unlocks at Writing.
- 1 – School: +1 Specialist slot and +1 Science yield for Specialists. Unlocks at Writing.
- 2 – University: Science equal to the base (!) adjacency of this district. Unlocks at Education.
- 2 – Academy: +1 Science per Governor Promotion in this city. Unlocks at Education.
- 3 – Laboratory: +0.3 Science per citizen. Unlocks at Scientific Theory.
- 3 – Liberal Arts College: +1 Science from each Great Work in this city. Unlocks at Scientific Theory.
- 4 – Institute of Technology: +5% Science in this city, doubled if powered. Unlocks at Computers.
- 4 – Community College: +4 Science to all cities within 6 tiles, doubled if powered. Unlocks at Computers.
- Level 2 and 3 buildings also provide +1 Housing (dorms, fraternity housing, boarding schools, etc.).
The Madrasa will still only replace the University but now grant the same type of Science based on adjacency instead of a flat value.
The Navigation School now replaces the Academy. Instead of a flat bonus, it receives Science from Governor Titles just as the Academy does. All other bonuses remain the same.
Policies
- Rationalism no longer buffs building yields by +50%/+100%, but by +1/+2 Science respectively. This change was necessary for mechanical reasons.
- Big Science (Space Race): updates Rationalism, Science granted based on building tier.
Requires Gathering Storm and Rise & Fall. Other DLC supported but not required.
This mod is compatible with JFD’s Rule with Faith, P0kiehl’s Civilizations Expanded, and CIVITAS’ City States Expanded (CSE). The new buildings will receive the respective bonuses.
If you want tier 4 buildings to receive bonuses from city states, you need CSE and activate the Ethiopia-style city state bonuses of that mod (via game mode option).
Compatible with any Specialists mod.
This mod is of course not compatible with other mods fundamentally changing the Campus and probably mods overhauling Great Scientists as well.
I highly recommend using this mod together with the other mods from my Urban Complexity series, especially the District Expansions.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.






