Z-Levels Beta IMPORTANT ANNOUNCEMENT
Important Announcement!
Z levels has gotten many benefactors and as a result it is still being worked on and the progress that is being made is amazing. Taranchuk is doing a great job fixing all the issues and discovering ways to implement new features while improving existing ones. We don’t have a definite timeline but the mod is getting closer to getting out of Beta. Some features we are looking into is a pheneumatic tube that allows a pawn on an upper floor to grab resources from any floors where the tube is connected to a stockpile and multi level combat targeting that allows you to control a pawn from a lower level and actually aim at a pawn at an upper level. If you want to directly support the growth of the mod please consider donating to this Patreon in which all the proceeds go to paying for code. https://www.patreon.com/RamRodMods?fan_landing=true
Requires Harmony
Update Info:
Added multi-level combat system. Pawns will auto attack the pawns, working on a way to designate attacks.
Updated how terrain is viewed and now the top levels look much better.
Fixed various bugs. Still working on overhauling pathfinding.
Add the ability to dig underground or build upwards!
It might actually work with old saves I have not done extensive testing. I would recommend a new save just in case.
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Key Features
-Adds the ability to move underground or above ground.
-Bills through layers work
-Hauling works
-Abandoning a layer with the ability to return to it later (saves performance if you have too many. Right Click to delete rather than abandon)
-Synchronizes rooves (roofs?) to floors
-Capture and Rescue works beyond floors.
-Saves Draft states when they enter a new layer
-Saves Zones from previous layers
-Skyfallers working on upper levels (drop pod raids)
-Key Functionality to swap layers
-Capability to reload "Abandoned" layer
-Underground infestations
-Underground caves with insects
-Incident which adds new tunnel with insects inside.
-Synced weathers for upper floors
-Raiders use stairs
-Simple jobs such as mining
-Pets follow their owners
-Searches for food/rest/joy beyond layers
-Combat between levels
Planned Features:
-Storage Elevators
-Pit fall traps.
-Adjust damage when a pawn falls through a layer
When building upwards you have to watch out for the floor collapsing similar to normal roof collapses. Upper floors need supports. When building lower watch out for dropping the mountain roof on yourself. The stairs are in the structure tab.
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Known Bugs:Natural hole, this is found in the structures tab and it should be avoided, it is only used for infestations underground. Avoid it.
Please report any bugs.
This is a BETA so it might have issues. Please let us know of any issues.
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If you wish to remove this mod, abandon all additional levels from a game, save it, and it should work.
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If you enjoy this mod please consider donating.
Incompatible with Colonist Bar KF 1.1
I would like to thank Taranchuk as the coder for this project. Honestly he made the code for this mod, he is the C# programmer, I just hired him. If you are looking for someone to code C# projects this man is looking for work and great at what he does.
I would like to thankt OttersHoldHands for generating so much hype for this mod!
I would also like to thank Ominous Knight for the ladder textures.
I would like to thank Arkngs-Lappland for the Chinese patch.
I would like to thank Proxyer for the Japanese patch.
I would like to thank NatsuZirok for the Russian patch.
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Patreon: https://www.patreon.com/RamRodMods
Github: https://github.com/RamRod6198/Z-Levels
Discord: https://discord.gg/bDj7F8P
ko-fi: https://ko-fi.com/ramrod6198
Revisions:
Old revisions of this mod are available below. Click the link to download.