Biomes! 2: Core
Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mod to work. Place Terra above this mod and Caverns below it!! This mod does and will contain the things that will be a feature across all the biomes, such as Deep Water passability.
We’re currently recruiting C# programmers and Artists! If you would like to join the team shoot one of us a message!
Draegon1993
Odeum
Stormblind
Evalynn
Bendgeidfran
Kfish
Lanilor
Luizi
Pullmylever
Proprimegaming
I have worked with Rainbeau in the past and still do so I ALREADY know he has an archipelago mod. Ours is going to be unique.
Bits of land surrounded by water. One lone piece of land with small pieces around it or multiple small or multiple of various sizes
Possibly a few variants, likely Tropical, Temperate, and Icy.
Potentially Volcanic Islands
Hot Springs
Shipwrecks
Scuba/Snorkel gear
Coral resource
Tides (Potentially on coasts as well)
Carnivorous plants
Citrus crop
New animals
Sea Pirates
Ship based travel?
Rivers of Lava, lava pools, cooling lava terrain, etc
High Temperature
Fertile ashy soil
Ash cloud event (partially blocks out the sun)
Obsidian
Burned Trees
Salt water and fresh water variants
Underwater
New Ruins
Kelp Forests
Volcanic vents
Sunken Ships
Tanks of Air for use outside of the base
Various plants and animals
Gear for underwater use
New turrets and other security
Jecrell: Many thanks to him for the amazing new logo!
ChickenPlucker for creating the beetle armor.
spdskatr for the code to allow for swimming pawns.
We are always willing to take on more team members, whether it be programmers, artists, or people good with ideas.
Required items:
Click the title to search on this site.
Biomes! 2: Caves — Steam Workshop
Terra Project — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.