Rebound (Continued)

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Author: Mlie

Last revision: 22 Apr at 18:14 UTC (7)

File size: 491.16 KB

On Steam Workshop

Description:


Update of AKreedz mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812

A brief explanation of the mod as I understand it:
– New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee
– Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
– Rebound-chance 0.5 * [Manipulation value, max 100%] * (Melee-skill / 10)
* Example – Manipulation-value: 105%, Melee-skill: 18
0.5 * 1 * 1.8 = 0.9 = 90% chance
– Only projectiles that would have hit the pawn can be rebounded
– Weapon has a chance to take durability-damage when rebounding
0.4 / (Melee-skill/5)
– At 1 durability the weapon is thrown to the ground to avoid getting destroyed
– Projectiles that are too fast cannot be rebounded, speed-limit can be changed in settings.
– Added support for [SYR] Trait Value
– Traditional Chinese translation added, thanks shiuanyue!
– Added a setting to just block the projectiles
– Added setting for disabling automatically getting the rebound trait at melee skill 20
– Added settings for the weapon-damage and base rebound-chance
– Added CE-support
– Any trait can be a rebound-trait by adding a mod-extension to it
– Added setting to change the level where the trait is learned. Supports mods that increases the max-level of skills.
– Added setting to disable the rebound chance when engaged in melee combat.

[discord.gg]
[github.com]

For those who came in due to the steam name being in english, but no english description, here is a google translate for you. (By Umbreonic Wizard )

New Features: Sword Master
Low probability random occurrence
This feature is also obtained when the colony’s fighting level reaches level 20.

Bullet counter condition:
In the recruitment of colonists, armed with melee weapons (non-colonials do not need to be recruited)

Projection counter probability calculation:
Bomb anti- chance = 50% x colonizer operation ability (up to 100%) x (colonial combat level ÷ 10)

Weapon damage probability calculation:
Damaged chance = 40% ÷ (colonial combat level ÷ 5);
Every time the damaged weapon is lowered 1 Durable
Weapons are automatically thrown to the ground when they reach 1

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rebound chance

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