[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)

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Author: Leon S. Kennedy

Last revision: 2 Jan, 2021 at 22:24 UTC (1)

File size: 2.05 MB

On Steam Workshop

Description:
🛠New Construction Options🛠

This mod provides an new gameplay features, a 📃 RULES.INI file 📃 for Tiberian Dawn & ⚙ Lua event scripting ⚙.

Currently only one C&C code mod can run at once, this mod aims to fix that problem by providing a rules file and a scripting API.

Simply write your mod using this interface instead of editing the source code directly.

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Features:

Several new gameplay features have been added and some ported from the popular CFEPatch.

Note: All features are enabled by default, you can disable them in the rules file.

  • Rally Points
  • A* Path Finding
  • Multiple Harvesters per Refinery
  • Commando Guard Rule
  • Modern Wall Building

See the Enhancements section in the RULES file.

Mods

This mod allows you to add new units and infantry using just the rules file, no code changes required.

  • Add new infantry types
  • Add new unit types

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Getting Started:

TL;DR – Setup guide: https://github.com/djfdyuruiry/cnc-td-nco-mod/blob/master/README.md

Complete wiki: https://github.com/djfdyuruiry/cnc-td-nco-mod/wiki

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Help

If you are having issues with the mod, you can:

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Rules

Ever wanted gunboats that can cloak and shoot laser beams❓❓❓
How about capturing a Obelisk with an Engineer❓❓❓
Building Temple of Nod as GDI❓❓❓

You can do all this and more!

  • Set distance between buildings (build more than one cell away)
  • Full rules for: Aircraft, Infantry, Units, Buildings, Weapons, Bullets & Warheads
  • Turn off single player constraints, for example: Nod can’t build APCs, GDI can’t build Temple of Nod
  • Superweapons, AI and difficulty
  • Additional rules for tweaks and cheats and debug options

More rules are planned: change graphics, load additional mix files etc.

Guide on how to edit the RULES.INI file can be found here[github.com].

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Lua Scripting:

  • Lua 5.3 support
  • Run your scripts when game events happen
  • Get/set rules – affecting units etc. in real-time
  • Control superweapons, credits and the game UI

A guide on how to use Lua Scripts with the mod can be found here[github.com].

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Links

Project Roadmap can be found here[github.com].

Github Repository[github.com]

I stream coding on twitch: https://www.twitch.tv/djfdyuruiry

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.