Veterancy and more – Beta 24

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Author: DontCryJustDie

Last revision: 12 Aug, 2022 at 11:52 UTC (2)

File size: 13.63 MB

On Steam Workshop

Description:

➡️ Looking for the RA version

‼️ You can only activate one DLL mod and this mod does change the DLL. ‼️

⚠️ I haven’t tested this mod with the LAN mode yet. ⚠️

Found a bug? Please use this thread for bug reports.

New features
  • 🆕 Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
  • Helipad faction switch. Press Ctrl key to change the faction of your current selected or pending helipad. You need to own either a helipad or construction yard of the opposite faction for this to enable.
  • Helicopter repair queue.
  • Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
  • Bounty system. When enabled you gain some money from killing hostile targets.
  • Rules.ini system. For informations click here. For examples click here.
  • Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
  • Infantry may now shot from inside an APC, like they could in Yuri’s Revenge and Generals Zero Hour.
  • Added tech upgrades available at the Sidebar.
  • Added 2 new units. GDIs Mobile Shield Generator and Nods ECM Tank.
  • Units attack is buffed if a Commando is near.
  • Option to enable skirmish units in campaign.
  • A* Pathfinding originally developed by cfehunter.
  • Rally Points originally developed by cfehunter.
  • Configurable Build Distance originally developed by cfehunter, FluffyQuack and Spyyre.
  • Multi wall building originally developed by cfehunter, FluffyQuack and pchote.
  • Harvester Queue Jumping, Tiberium Growth Scale for campaign and Commando Mission Airstrike Tweaks developed by cfehunter.
  • Attack Move. Hold SHIFT while ordering units to move somewhere on the map.

Skirmish AI fixes, updates and changes
  • GDI now builds defense.
  • GDI now builds repair pad so it has access to the heavy tank.
  • Nod now builds airstrip earlier.
  • AI now builds powerplants.
  • AI now builds advanced defense if you play normal or hard mode.
  • AI now builds combat vehicles.
  • AI now builds radar.
  • AI doesn’t sell contruction yard anymore.
  • Faster attack intervals on normal and hard mode.
  • Configurable bonus credits from tiberium for the AI.
  • AI infantry may avoid tiberium depending on difficulty setting.

QoL changes
  • Added an option to disable friendly fire.
  • Added +1 HP self repair for Harvesters when under 50%.
  • Buildings destroyed by the Commando don’t spawn any survivors.
  • Aircrafts now return to the base if they run out of Ammo instead of chasing their targets.
  • Aircrafts now updates the targets position during its approach.
  • Helipads now play a sound when they are done with the reload process.
  • Copied RA aircraft combat style.
  • Buildings will pause repairs instead of canceling it if the player runs out of money.
  • Deployable SAM Sites.

Skirmish Balance changes
  • Increased Minigunners weapon ranged to be the same as Grenadier.
  • Increased the weapon range of ARTY and MLRS by 33%.
  • Increased the storage capacity of Refinery and Silo by 1000.
  • Commando units now have a build limit of 1.

Visual updates and changes
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
  • Aircrafts with ammunition now show a bullet symbol instead of the generic one.
  • Increased ammunition display of Orcas to 6.
  • Units in Guard Mode will now indicated with a ‘G’ letter.
  • Visual display of units affected by Commando’s buff.
  • The MLRS now has alternate projectile launch positions.
Veterancy level bonuses

Veteran

  • +25% HP
  • +1 HP heal <50%
  • +10% damage done

Elite

  • +25% HP (+50% total)
  • +1 HP heal <75%
  • -10% damage taken (-30% for infantry)
  • +15% weapon range
  • Infantry immune to fear
  • Infantry automatically scatters from incoming threats

Hero

  • +25% HP (+75% total)
  • +1 HP heal <100%
  • +10% damage (+20% total)
  • -10% damage taken (-20% total, -40% for infantry)
  • -10% reload time

Legend

  • +25% HP (+100% total)
  • +2 HP heal <100%
  • -10% damage taken (-30% total, -50% for infantry)
  • +25% movement speed
  • +15% weapon range (+30% total)
  • Legendary weapon
Tech upgrades

Infantry upgrades

  • Minigunner Training – All Minigunner are recruited with Elite level – Cost $1500
  • Nod – Kevlar Vest – Equip your infantry with a kevlar vest – Cost $1000
  • GDI – Heat and Chemical Resistance – Improves the resistance of Infantry against heat and chemical threads – Cost $1000

Unit upgrades

  • Minigun – Upgrades the weapon of light combat vehicles (APC, Buggy and Jeep) also applies to GDIs Guard Tower – Cost $1500
  • Nod – Uranium Ammunition – Upgrades the weapons of Turrets and Light and Stealth tanks to use uranium ammunition – Cost $2000
  • GDI – Composite Armor – Upgrades Medium and Mammoth tanks armor – Cost $2000
  • GDI – Advanced Shield Technology – Increases the shields potency, allows recharging while driving and also decreases the recharge time – Cost $2800

Aircraft Upgrade

  • GDI – Radar-Guided Missiles – Advanced Guard Tower and Orca missiles are more accurate and powerful – Cost $1800
  • Nod – Apache Reinforced Armor – Grants Apache helicopters access to advanced armor tech – Cost $1500

Building Upgrade

  • Fortified Structures – Increases armor and repair efficiency of structures – Cost $2000
  • Advanced Power Turbines – Increases the power output of power plants – Costs $1500
  • Spy Satellite – The spy satellite reveals the map – Cost $2500
Credits and Special Thanks
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Revisions:

Old revisions of this mod are available below. Click the link to download.