Zoltan race

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Author: Gouda quiche

Last revision: 15 Sep, 2021 at 19:45 UTC (2)

File size: 4.92 MB

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Description:


With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their dealings with others. Due to their alliance with the Engi, Zoltans often appear in Engi Homeworlds or the various Engi-Controlled Sectors of space, although they inhabit their own home systems as well.

Being ingenious experts of technology, the Zoltan race pioneered a unique ship-based shielding technology which can be found on nearly every Zoltan vessel. These shields are very difficult to breach, however they cannot regenerate during a battle – unless a Shield Overcharger drone is deployed. Therefore, once they are impacted by enemy fire enough to deactivate them, Zoltan vessels must rely on conventional shielding systems. They and the Engi control many sectors, but they themselves are rarely seen outside them.

An electrical race
  • Diplomats
  • Ingenious experts of technology
  • Living powerplants
Special
  • Supply power to batteries that are close enough
  • 115% Recruit prisoner chance
  • 105% Research
  • 85% Health
  • Explode upon death without friendly fire
Race traits
  • Beautiful – 20%
  • Kind – 20%
  • Xenophile – 50%

Unique abilities
Exparkle

Engulf your enemies in an electric maelstrom.

  • Arc numbers:The older a Zoltan is, the more arcs they can trigger, to a maximum of five.
  • EMP effect: ne small EMP explosion is triggered around the caster, and a larger one around the target.
  • Water Synergy: If the targets are standing in water, arcs will jump around the surrounding pawns and stun them. Zoltans won’t trigger the chain reaction. Watch out for friendly fire.
  • Cost: each exparkle usage will consume a tenth of the caster’s hunger and relaxation.

Quantum leap

Teleports a short distance, defying space and wall boundaries.

  • Bad thoughts: The quantum leap rapture can trigger a bad mood on its caster. It’s less likely to happen if the caster has a bond with nature by having high skills in either animals or plants.
  • Autocast: You can activate it to speed hauling jobs and make daily work more efficient.

Vengevolt

Surround any pawn or electrical device with vengeful electricity.

  • Efficiency: Melee attacks have a chance to stun the attacker based on the caster’s melee skill. Ranged attacks will backfire to the attacker. The damage dealt is based on the caster’s shooting ability.
  • Number of layers: Based on the better of the caster’s crafting or construction. The target will be protected by at least two, and up to seven, layers of electricity.
  • Stacking: If an already vengevolted target is further reinforced, more layers can be added. The only limit will be the duration of ability.

  • Zoltan batteries
    • x1.5/x3/x5 capacity
    • better beauty factor for a daily integration without hurting pawn feelings
  • Shield bench
    • allows to fill shieldmets when operated
    • The filling speed is proportional to the research and shooting skills of the operator

  • Shieldmet, a helmet that grants multiple rechargeable energetic shields
  • Butcher a Zoltan to yield some plasteel

  • Start with 4 zoltans, 1 short bow, 1 jade spear, 1 jade knife, 1 jade club, 1 lamp, 1 battery, Electricity research
  • Zoltan A, the adjudicator

Advised mod

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  • Olieart[www.deviantart.com] from deviantart for his amazing drawing[www.deviantart.com]
  • Outroelison from Freesound for sharing his teleport sound
  • ShauaPuta, Race modder
  • Strix, for his FTL bug report
  • TorannD, for RimWorld of Magic and his unmatched JecsTools usage
  • Rimworld alien races discord

Incompabilities
  • Lighter than fast

Discussion thread

More Faster Than Light in RimWorld

[ko-fi.com]

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