Eevi’s Legendary Lord Spell Overhauls – Fixed

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Author: sm0kin

Last revision: 14 Jul, 2021 at 20:35 UTC (5)

File size: 2.17 MB

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Description:

Updated for "Total War: WARHAMMER II – The Hammers & Herdstones".

Until Eevi returns to work on his mod, this one aims to fix crashes, bugs and compatibility issues.

Standalone – NO original mod needed!

All credit goes to Eevi!


An overhaul that aims to substantially rework the game’s spellcasting Legendary Lords.

Magic is something that has always been quite neglected by CA in the Total War: WARHAMMER franchise. Things got a little better in the second game but many of the game’s most powerful magical lords feel like they’re lacking a certain something to really make an impact on the battlefield. Some of the most famous wizards in the Warhammer fantasy lore end up with pitiful spell pools and magic that doesn’t really pack a punch. My mod aims to change that by significantly overhauling the magic skill trees of several of the games Legendary Lord’s in order to give them access firstly to more spells, but also to more powerful spellcasting in general.

This mod currently contains spell tree reworks for Morath, Lord Mazdamundi, Teclis, and the Fay Enchantress. I plan to tackle more lords as soon as time allows!

All lords included in the overhaul have access to an expanded spell pool and cast significantly stronger versions of these spells when compared with ordinary mage heroes.

Some lords have access to new spells and/or abilities.

Some traits have skills have been enhanced or tweaked to better empower the lord’s spellcasting.

This mod should be compatible with SFO and Radious, as well as any other mod, as long as they don’t make significant changes to lores of magic and the magical branch of Mazdamundi’s skill tree.

It is NOT savegame compatible!

For modders, the only tables that I’m using a ‘hard’ copy of are special_ability_groups_to_unit_abilities_junctions_tables and special_ability_groups_to_units_junctions_tables I’m fairly certain this is necessary to achieve the mod’s objectives but I’m always interested in ways to improve compatibility.

This mod is not compatible with my other spell overhauls since it does the same thing, just combined. That should be obvious but I bet someone is going to try and use it anyway and post in the comments complaning about how the mod is broken!

What this mod changes:
  • Fixed Balthasar Gelt mount issues
  • Fixed Fay Enchantress special skill nodes
  • Removed unnecessary table entries
  • Changed skill node tiers to better compatibility

Overall compatibility should be better, but the following statement for the original mod still applies:

Originally posted by Eevi:

This mod should be compatible with SFO and Radious, as well as any other mod, as long as they don’t make significant changes to lores of magic and the magical branch of Mazdamundi’s/Teclis’s/Fay Enchantress’s/Balthasar Gelt’s/Morathi’s/Heinrich Kemmler’s skill tree.

It is NOT savegame compatible!

With Version 1.35, SFO added their own skill node changes. Until I get to work on a submod for SFO I strongly recommend against using this mod in conjunction with SFO!

Interested in a different approach towards a Spellcaster Overhaul!

Check out my Mixed Lores mod. Just be aware Mixed Lores and Eevi’s Legendary Lord Spell Overhauls are NOT compatible!