XanMonsters Volume 2 Creature Pack

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Author: Benedetto Kriegor

Last revision: 3 Aug, 2020 at 00:52 UTC (1)

File size: 46.42 MB

On Steam Workshop

Description:
Note:

if you’re using an addon that overrides location types like ReallyBigMap or ITA, watch out for the load order, as the new location of this pack doesn’t spawn if its being overriden by another addon, so make sure using the console(F3) that the overrides happen BEFORE the game loads the locations from this addon

The mod adds:
Artifact Crabs

Basically mobile artifacts that try to get inside the sub, there is one of them for every artifact,upon death, their artifact spawns but they all stop using their artifact powers:
Faraday – everytime it attacks it sends out a emp shock, it will prioritise machines over humans.
Thermal – upon entering a zone with oxygen it will immediately ignite itself, upon death it stop setting itself on fire, but the thermal artifact it leaves behind will continue to ignite itself.
Skyholder -i wasn’t able to port the properties of the artifact to the creature itself so instead everytime it attacks it spawns an invisible item that acts as skyholder artifact, the item will automatically remove itself after about 15 seconds.
Psychosis – its attacks give psychosis and deliriumine poisoning,high stats to compensate it’s less destructive nature.
Nasonov -Creatures will be attracted to it like its a nasonov artifact, however its area of influence is MUCH smaller(but if one is inside you still won’t be able to stealthly go past creatures), instead, to compensate, it has the highest HP and most powerful attack, to help it enter the sub and hopefully leave the artifact inside.
-to spawn them with the console use :-faradaycrab -thermalcrab -skyholdercrab -psychosiscrab -nasonov

Scavenger

-Unlike other creatures, the scavenger will try to flee upon detecting the submarine; they will still attack if forced into a corner
-they carry rare and exotic loot,
-if you see a medium sized sonar blip actively escaping your submarine it’s most likely a scavenger
-they also spawn in their own special mission, but they assume an aggressive behaviour and won’t escape if threatened

Observer

(tfw when you finish making an enemy that uses emp thinking it would be a good addition and the developers add one literally the next day)
– a remake of the Watcher, kinda based on the Magnapinna Squid
-it’s usually passive but becomes aggressive if exposed to light
-its head and tentacles can cause emp damage
to spawn it with the console use :-observer

Hydrathresher

-a Thresher creature as big as a Charybdis
– has three heads, the main one can’t be severed while the creature is still alive, but the other two can be, you can distinguish the main one as its the one with the health bar on top.
-Very high damage potential, but a good gunner with powerful ammunitions can destroy the secondary heads to reduce its possible attacks
-to spawn them with the console use :-xanothresher

Xanothresher

-Even bigger than bonethresher, these creatures can inflict more damage to the submarine and can also use their pair of scythe claws to inflict even more harm
– their exposed cranium is their weakspot
-to spawn them with the console use :-xanothresher

Lionthresher

-Repurposed the legacy tigerthresher sprite to make it look like that concept art lion fish creature that appeared in the legacy menu.
-smallest and weakest thresher creature, its main purpose is being the first to enter the submarine and inflict paralysis to the humans inside so the other thresher can have an easy feast
-to spawn it with the console use :-lionthresher

Fractal Guardians bootleg remakes

-Made them using the concept art,
-they Don’t replace the vanilla ones, but they can spawn together
This is a temporary addition,when the official remakes comes around i’ll either remove them or turn them into something else.
-to spawn it with the console use :-Fractalguardianre -Fractalguardianre2 -Fractalguardianre3

Charybdis Bootleg remake

-Remade the charybdis using the official concept art.It doesn’t replace the original
-it can use one of it Claws to latch on the sub marine and drag it around, it can also use them to attack
This is a temporary addition,when the official remake comes around i’ll either remove it or turn it into something else.
-to spawn it with the console use :-charybdisre

MudBouncer

Like the name suggests they help mudraptors(NOTE:Vanilla mudraptors don’t belong to a particular group, and as such were aggressive to the mudbouncer; as i didnt want to ovveride them, I instead a made a separate but identical creature called the mudraptorescort, which cooperates with the mudbouncer)
-its only purpose is pinning down the submarine to make the mudraptors job easier,
-Their head is armored and receives less damage so aim for the rest of the body.
-to spawn it with the console use :-mudbouncer

Infected Brute/ Brute Flora

A Brute security robot infected by the ballast flora
-usually spawns inside wrecks and is part of the same group as the thalamus
-Very dangerous for a humanoid enemy, but it’s extremely weak to fire due to it being controlled by the flora
– The Brute security robot itself isn’t in this addon as i plan to add it in another one once it’s done.
-to spawn it with the console use :-bruteflora

Boss enemies

They only spawn in their special mission or on their own only if the difficulty level is 88+

Husk Immortal

(but not really)
-An experimental enemy, unless you mod in some ridicolous weapons, it can only be killed by using poisons(Morbusine,Sufforin,Cyanide) or by consecutively injecting anti-biotics until its husk resistance is higher than 14%(keep in mind it constantly regresses, but it needs to reach 14% only once, after that it’s not a problem if it goes lower).
After the poisons reach maximum potency a kill-timer will start, its duration depends on what has been administered to the immortal,
-Cyanide alone has the longest kill-time,
– Morbusine and sufforin have the same kill-timer, faster than cyanide
-using different poisons together is very effective, if you inject it with all three poisons and they all reach maximum potency it will only be a matter of seconds before it starts dying.
-Consecutively injecting it with multiple anti.biotics is also very effective
Keep in mind : if you, for example inject it once with morbusine, trying to inject it again is useless, if you want to kill it faster you’ll want to mix up the poisons you use
-Once you’re sure it has been poisoned you can eject it from the airlock, but DO keep in mind the immortal is VERY fast for a humanoid enemy and it can easily catch up to the slower subs, so you might consider using something as a decoy or going dark.
-to spawn it with the console use :-immortal

Boss Moloch

Huge moloch made using the concept art provided by the devs,
-More Health and stronger attacks, its tentacles give paralysis
-in case the developers re add it i’ll remove it from the addon

-to spawn it with the console use :-bossmoloch

Voidstalker(+ voidleeches)

Everytime it attacks it spawns two voidleeches: small creatures that are capable of inflicting deliriumine poisoning.
-the voidstalker itself falls back everytime it attacks
-don’t let it attack you too much or the number of voidleeches might become unbeareable

New Location: WasteYard

Most missions of the addon can be found anywhere in the world, but they have a much higher chance to appear here
Becomes more common in the 3rd and 4th ring

Leave your feedback,Issues and suggestions below! Thanks!

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Revisions:

Old revisions of this mod are available below. Click the link to download.