Mixu’s Legendary Lords 2
This mod adds new characters to various different races.
- Belannaer the Wise, Saphery
- Korhil, Chrace
- Lord Huinitenuchli, Xlanhuapec
- Tetto’eko, Tlaxtlan
- Tullaris Dreadbringer, Scourge of Khaine
* Unless you’re playing as Har Ganeth. He will join you after completing a mission in that case.
- Sir John Tyreweld, Knights of Origo
- Egrimm van Horstmann, The Cabal / Chaos
- Aekold Helbrass, The Cabal / Chaos
- Egil Styrbjorn, Skaeling
- Gorfang Rotgut, Red Fang
- Naieth, Wydrioth
- Wychwethyl the Wild, Masque of Loec
- King Tutankhanut, Numas
- Ghorros Warhoof, Warherd of the Beastfather
- Molokh Slugtongue, Warherd of the Famine-Fiend
- Warlord Feskit, Clan Mordkin
* Did i say skaven? I meant a skeleton that happens to be carried by a creature that looks like a rat.Unique Lords:-
Grimm Burloksson
Gained by holding the entire Zhufbar province, available to all Dwarf factions.
-
Caradryan
Gained after building the Sacred Flame of Asuryan building in Shrine of Asuryan, available to all High Elf factions, can be taken as a hero instead.
Unique Heroes:
– All unique Heroes are unlocked when you start your game.- Kouran Darkhand, Naggarond
- Chakax, Hexoatl or Xlanhuapec
- Donna Don Domingio, Knights of Origo
- Ramhotep the Visionary, Numas
- Captain Drekla, Vampire Coast
Regiments of Renown:- Knights of Origo, Knights of Origo
- Ossian Guard, Scourge of Khaine and Har Ganeth
Credits:- Zoidberg, he created the battle map that is used in Ghorros’ starting quest battle.
- Marthenil, for figuring out campaign animations.
- Vandy, for his library thing, without it Feskit wouldn’t have the bone gathering thing.
- Shawmuscle, he made Korhil’s axes
- Lost2Insanity, for technical help with STUFF
- Adopotato, he made the textures I used with Thralls of Cabal RoR.
- Obsidian, he made Tetto’eko’s palanquin.
- Sythropo, used his Grudge Raker for Burloksson.
- ChaosRobie, he made a lovely pretzel.
How to play as them?:You’ll need an unlocker, use my unlocker or Crynsos’
Compatibility with overhaul mods:This mod is compatible with the CTT – Boyz will be Boyz overhaul
https://steamcommunity.com/workshop/filedetails/?id=1214959308For other overhauls you’ll need a submod like this one for SFO:
https://steamcommunity.com/sharedfiles/filedetails/?id=1602827806Submods:
Submods are obviously okay, same thing with translation mods.
Both of those types of mods should still require the original mod instead of including the entire mod, it is a "sub" mod after all.
There is no reason to include the entire mod, if you’re making a submod.F.A.QMod no worky, plz fix
1. Use Kaedrin’s mod manager aka KMM
2. Disable other script mods, one of them may have broken scripts.Multiplayer doesn’t work
– Multiplayer is very difficult thing to get working when you’re spawning 10-20 extra armies at campaign start + everything else that happens during the campaign start. Which is why all non-playable lords should spawn during their first turn and not at campaign start. If this does not work then I doubt there’s nothing that I could do to make it work.I can’t see X lord on the campaign map
It’s caused by a script break:
1. Disable other script mods, one of them may have broken scripts.
2. You might be suffering from "too much stuff happening at the same time" bug, try disabling a few big mods.I can’t play as one of these lords
You need a unlocker for that, use mine or Crynsos’Contact me / Bug Reports:
I don’t really have the time for steam anymore which is why I would prefer if bug reports and other things requiring my attention would be sent to my #mixu_stuff channel in C&C modding discord, link to the discord here[discord.gg] -