CBE | Cinematic Battle Effects – Version 3.8

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Authors: Railgun, (WTH) Attila

Last revision: 8 Aug, 2021 at 23:52 UTC (6)

File size: 9.89 MB

On Steam Workshop

Description:
Status: Updated for 1.12.0 CA Build.
Version 3.8 (2021/08/09) changelog
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Steam ID : 1226038468
Introduction :

I regularly search how to improve the graphical aspect of my games, I love to give more depth with a consistent and realistic feeling through particles or effects. After to tried the Attila’ Gunpowder mod, I felt pleasantly surprised by his great work.
Finally, after some discussions and tests, we decided with Attila to combine our works in one pack to have an easily exchangeable common base.

Description :

Cinematic Battle Effects has for final objective to make your battles more cinematic and visual, like more persistent black powder smokes, new trails and impacts or more dust through different mod and submods.
So, here we are, all details of this main core below :

Smokes Details :
Improved the gunpowder to something more dense and persistent that dissipating naturally.
This add also new smoke and fire effects to some units like Hellcannon or Flame Cannon.

Trails Details :
A lot of trails are changed to something more discreet and pleasant, a various new effects are also applied to give a more coherent or realistic look.
Trails of dwarf blasting charges are removed because they don’t need it.

Concerned reworked trails.
– Arrow (small, medium, large, burning, poison, wood elves, high elves)
– Rifle (all)
– Sling (all)
– Axe (all)
– Blowpipe (all)
– Throwing Star (all)
– Javelin (all)
– Salamander (all)
– Razordon spike (all)
– Warp Jezzails & Ratling Gun (all)
– Cloud Trails (poison and wind globes, poison wind globe mortars)
– Smoke Trails (hellcannon, queen bess, small)
– Rogue Idol boulder. (all)

Impacts Details :
Improved various projectile impacts for something more visual. (mainly for close looks)
Add also additionnal ground blood decals* and spurt effects for some special arrows.
*Blood decals depend of your other blood libraries, except for bret burning arrows.

Concerned reworked impacts.
– Arrow (burning, poison, special wood elves, special high elves)
– Cannonballs (grass, mud, rock, sand, snow)
– Vampire Coast bombs (all)
– Spores (melee, big ror)
– Globes (poison, death)
– PlagueClaw Catapult (all)
– Warp Lightning Cannon (sand)
– Poison Wind Globe Mortars (all, *water impacts later*)
– Queen Bess (all)

FAQ :
– Is CBE contain VFX and external movie pack files ?

Yes this addon contain VFX files. However you don’t need additional external files because the new CA launcher support movie packs now, that’s why it’s requiered. So you must enable it into your launcher like a regular mod.
I don’t know about unofficial launchers.

– My Launcher doesn’t support movie pack files.

You can use these external movie pack files instead, available here[drive.google.com]
Put one of them into your game data folder, by default : "…SteamsteamappscommonTotal War WARHAMMER IIdata". Delete it to uninstall.
You must repeat the operation after each update. (no actions into the launcher required)

– Where I can find older Versions ?

If you want older mod files or older versions, they are all available here[drive.google.com].

Compatibility :

Do not use this version in same time of CBE | Cinematic Battle Effects – LITE – mod.

[    Tables and VFX changes from Vanilla to v3.8    ][docs.google.com]

CBE Proper Effects Addon submod is highly recommended but not necessary.
– Designed for v1.12.x of CA game version. (The Hammers & Herdstones Update & DLCs)
Requiere the new CA launcher or KMM to works.
– Savegames compatible.

– Compatible with Blood and Dust mods.
– Compatible with VFX: Realistic Particle Effects.
– Compatible with Mother of All Bombs.
– Compatible with Proper no trails.

Troubleshooting and Issues :

This mod impact your framerate, recommended for beefy setups
Depending of your setup, some effects can disappears if the engine is overloaded during very big battles.

Crashes
If you use Proper Effects Addon, verify you have the correct CBE core installed and enabled into your launcher. If you used the mod before the 3.5 version, also verify that you don’t have old related external mod files into your game data folder.

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Credits :

– Thanks to DrKing for permission to use his "wh_main_lib_muzzle_flash.xml" settings.
– Thanks to daniu and Frodo45127 for their respective PFM and RPFM tools.

[www.paypal.com]