Kunsmendon’s Wonder Up (Full ver.)
This mod updates a lot of Wonders.
Warning:
1. It will conflict with Muyyi’s Happy Wonder.
2. I translate it into English by myself. However, my English isn’t so good. Some words may be different from original text.
3. The description here is translated by Google and I polish it , because I don’t have the will to translate all text by myself. It is a huge work.
===============2020.9.6 Update=================
1.Taj Mahal rebuild: Give district near river +1 adjacent bonus. Give Holy Site +2 bonus. When completed, -120 era score immediately. When in dark age, All districts except Holy Site provide faith equals to adjacent bonus. Can purchase builder by faith, Builder’s Charges +1. But all cities -30% Gold.
2. Wonders’ amenities become lower, base Amenity from +2 to +1. Some of them have +2 or more amenities.
3. Add some base output of some wonders.
===============2020.8.29 Update=================
1.Due to Civ6’s August Update, the Amenity of Wonders has changed.
Almost every wonder now provides 2 Amenity. Several wonders provides from 0 to 4.
2.Code organized.
3.Texts updated.
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Content from HF Wonder:
1. The Hanging Garden is changed from +2 houses to +4 houses, and the farm and plantation in the city are given +1 food (from HF). After the construction is completed, the Eureka of the "Engineering" is obtained
2. All wonders +1 Amenity (HF is 2 )
3. The basic output of Stonehenge is 6 beliefs (HF is 5 points)
4. Huey Temple gives the lake +2 grain. All units gain characteristics: they gain 200% belief when they kill units
5. Apadana applies to all cities(but one envoy is given to each wonder, and the productivity is raised to 600)
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Other contents:
(overall effect):
13. The initial tourism output of all wonders was changed from 2 to 4
30. 6-8 Level of ai -40% productivity when builds wonders(emperor, immoral, and the……)
(Single wonder effect):
1. The flood output of the Great Bath was changed to 2 beliefs
2. Large image +2 slot, automatically get the theme
3. Jebel Barkal gives strategy, bonus, luxury resources mine within a range of 15 tiles +1 productivity and can be built on mountain
4. Chichen itza gives all rainforests an extra +1 productivity, and the charm of all rainforests is changed from -1 to 1
5. Angkor Wat gives all cities +1 Amenity
6. Sankole University gives extra university +2 Science and immediately gets a great scientist
7. St. Basil’s must be built on Tundra and must be adjacent to holy site. Get a relic immediately, and +1 extra Tundra food output of this city
8. The hermitage museum is changed to 4 palace slots, and the theme is automatically obtained
9. Sydney Opera House +1 slot, music works +50% tourism performance, automatically get the theme, and immediately get a great musician
10. Greater Zimbabwe ‘s Gold for each bonus resource changed from 2 to 3, but the productivity cost changed from 920 to 1200
11. Petra adds 1 extra productivity and 2 gold coins to the desert
12. Potala Palace can only be built in mountains, and there is no need for adjacent mountains and +1 relic slot
14. The bonus of Broadway, Ruhr Valley and Kotoku-in was changed to 30%
15. Broadway, the Eiffel Tower increases the power output, and the scope of Eiffel radiates to cities within 6 tiles
16. Taj Mahal +2 relic slot. Campus, theaters and industrial zone along the river receive standard bonuses, and holy site receive large bonuses
17. The Panama Canal has obtained two additional trade routes and presented four luxury resources of "canal right of way", which can provide +1 Amenity for five cities
19. The Ruhr Valley is +1 production for quarries and mines in all cities
20. The Statue of Liberty achieved effect: all the productivity would be +30% within 10 rounds when you declare the Liberation War. +15% science, technology and culture in the 15 rounds after liberating any city
21. The amenity bonus of Maracana Stadium is changed from 2 to 1, and the cultural value bonus is radiated to all cities (this point exists in itself, but it has not been written into the text)
22. Terracotta Army give archaeologists +30% productivity. All cultural relics +2 cultural value. Cultural relics of this city +100% tourism .
23. The Casa de Contratacion gives all settlers +2 movement
24. Alhambra +1 Palace Slot
25. the productivity of colossus -40
26. The Great Lighthouse gives all lighthouse buildings +3 gold coins, and all cities build lighthouse buildings +20% productivity
27. Mahabodhi Temple +1 relic slot
28. Meenakshi Temple +2 Relics slot
29. The Eiffel Tower gives all cities +30% tourism performance after unlocking the "globalization"
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I will appreciate it that you can give some new and awesome ideas to make the game more interesting!
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Aztec Civilization Pack
Sid Meier's Civilizationu00ae VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Nubia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Khmer and Indonesia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.