Death Gore

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Author: harryyyy

Last revision: 8 Aug, 2021 at 06:57 UTC (2)

File size: 326.66 KB

On Steam Workshop

Description:

A simple mod that adds flying body parts upon the deaths of creatures in the game.

Ver 0.8.5

Some optimisations with the monster script as well as the black list of monsters from the FFS mod (cheers to @Rylasasin for providing the list)

Added built in intergration with @FelmastProMacLane’s monster compatibility loader mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2442873217 ).
The Death Gore mod still works standalone but if you want compatibility with some other monster related mods you should install the monster compatibility loader mod, the intergration of this mod with the monster compatibility loader mod is automatic (no patch needed).

Ver 0.8.1

Bug fix

Ver 0.8

Compatibility Update, vanilla player scripts are no longer overwritten by the mod, the dreaded mech issue should be no more!

Ver 0.7.8

Fixed an issue where pants may be separated from body gore due to gendered sprite of the pants.

Ver 0.7.7

Added a failsafe mechanism, so that if your death animation is falsely triggered, your body will become visible again after 2 seconds.

Ver 0.7.6

Added Swansong to the blacklist, I also want to blacklist bounty npcs but that might take sometime.

Also for those who are unable/unwilling to unpack the mod, I have pasted the formating and the file path of the bloodConfig.json below so that it’s easier for yout to write a patch to add/change blood light & colour.
Path: /stats/bloodConfig.json
Format:

{ "default": { "bloodColourRGB": [210, 0, 0, 255], "bloodColourHEX": "FF0000" }, "floran": { "bloodColourRGB": [0, 200, 0, 255], "bloodColourHEX": "00FF00" }, "glitch": { "bloodColourRGB": [0, 0, 0, 255], "bloodColourHEX": "000000" }, "novakid": { "bloodColourRGB": [255, 255, 255, 255], "bloodColourHEX": "FFFFFF", "lightColourRGB": [125, 125, 125] } }

Ver 0.7.5

Thanks to Zachery in the comment section for noting the issue, the player invisibility bug in admin mod is now fixed.

Ver 0.7.3

Improved effect for monsters, for example, the death effect now varies based on the monster’s material type, no more bleeding catapult fragments!

Blacklisted some monsters that shouldn’t be affected by the mod, namely, most bosses, hemogoblin and nutmidge. Please let me know if there is any other monster that should be in this list.

Ver 0.6

Added test support for players and monsters.

Ver 0.5

When npcs die, they will explode with bodyparts covered in and dripping with their own racial blood. The parts will linger for a few seconds before disappearing. The effect should have no actual effect on gameplay other than providing satisfaction to those who like to see a more dramatic deaths for npcs.

Effect for monsters will be added later.

General Notes:

Due to the way that the mod works, it should be compatible with most race mods out of box. If you think a modded race should have a different blood colour other than red, you can easily patch that in the bloodConfig.json of the mod.

I tried to make the effect as performance friendly as possible, however there may still be some noticeable fps drop when a lot of npcs are killed in a short period of time.

Notes on Multiplayer:

If a server has this mod installed, then players should see the effect in their game even when themselves don’t have this mod installed locally.

Notes on Permissions:

You are NOT allowed to use my code (even thou its already garbage) for your own work.

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Revisions:

Old revisions of this mod are available below. Click the link to download.