Boyz will be Boyz – Closer to Tabletop – Unit Pack
(archers and huntsmen base units merged with the new dlc ones)
We are keeping additional units optional because it is better to leave the choice to the single user whether they want to have them or not.
We continue the experiment of adding larger core units and special state troops. In this pack, we bring those units (follows list picture) in campaign.
Horde units are recruited via a new 1/2-levels chain that will cost you 100/200 upkeep money but offer unrestrained recruitment of the larger troops available to your faction. These chains come with custom icons & stuff and are only available in provincial capitals. (we’re considering adding a garrison)
The tradeoff is opportunity cost, another occupied slot and delayed access to other useful units.
Exceptions to the said rules are:
– Ancient Races: Elves, Lizardmen and Chaos won’t have horde units outside of Dryads, Skinks and Marauders, for numerical and balance reasons.
– Empire and aforementioned Wood Elves recruit their Regimental/Horde units from existing buildings, respectively Smith 2/Temple 3 and Tree chain 3, and are the only ones to have them capped for this reason. Each existing repetition of that building will allow more recruits as per tooltip.
– 17/04 Update: TK recruit basic skelly hordes from t3 infantry barracks, Skarsnik from t4 and TEB from their custom Mercenary/Homeland chain (if TEB is present).
– 19/09 Update: TK can recruit chariot hosts from their t3 chain.
Image counts as current full list PLUS a bunch of horde units for TEB and Lichemaster (if used), Tomb Kings and Skarsnik.
Affected factions are: Empire, Bretonnia, Beastmen, Chaos, Norsca, Greenskins, Skarsnik and Savage Orcs, Lizardmen, Skaven, Southern Realms, Tomb Kings, Vampire Counts, Wood Elves.
All these units will benefit from any buff their basic counterpart would get. Their numbers may reach up to 260 300 individuals at Ultra size and all of them bring the Horde passive (and regimental rules for the Empire state troops). You can preview and play around with them in custom battle with the base pack if you don’t want them around in campaign yet.
Phase 2a with 5 new units for the Empire: read the update post![www.patreon.com]
(Archers and Huntsmen re-absorbed by the DLC units)
Middenheim starts with two of the Ulrican units.
Phase 2b with 4 new marked units for Chaos: read the update post![www.patreon.com]
All of them are also supported by the x1.5 hitpoints submod.
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Credits to:
– Willemsen for allowing us to use some of his textures (White Wolf/Teutogen).
– Adopotato for allowing us to use his Chaos textures (currently on three marked units).
Required items:
Click the title to search on this site.
Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.