Boyz Will Be Boyz – Closer to Tabletop overhaul (CTT)

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Authors: Dreamlore, Cataph

Last revision: 7 Feb, 2022 at 23:09 UTC (6)

File size: 7.29 MB

On Steam Workshop

Description:

On WH3[www.patreon.com].

To business!

– CTT aka Boyz will be Boyz is an overhaul intending to offer an alternate balance take: closer to tabletop balance, more unforgiving, with more focus on counter-play and loss management.

This means stats were rebuilt on ALL units. The system has worked beyond our expectations and it has proven enjoyable even to testers that were not tabletop-savvy.

– Tabletop stats and rules are converted via spreadsheets and patterns, with little to no arbitrary juggling. Where this is not possible (e.g. abilities), careful planning and manual action ensues.

Units will not be artificially tuned for "defensive roles", and we’ll make sure they stay as true as possible to their miniature selves. We either fix our own mistakes, or balance via unit sizes and such, or correct the entire formula.

– A big ol’ pile of abilities, phases, passives and thingamangies.

Including and not limited to artillery misfires, Eye of the Gods, four stances for Wardancers, three for Black Orcs, staged passives for Flagellants and Minotaurs, an actual Killing Blow thing for the right people, bumpy chariots and EXPLODING steam tanks.

– Generated campaign dynamic unit caps.

Because we can’t have stacks of 19 black dragons, can we? Special+ units need cap contributions from each building/source.
We also override DF’s Tabletop Caps with new generated weights when that mod is enabled, for a double layer of unit pooling.

SUPER RECOMMENDED READING for more info: ATTACHED GOOGLE DOC aka THE PAMPHLET.[docs.google.com] Template for modders inside.


They are answered in the said doc, but I will anticipate these here:
– NOT COMPATIBLE with other battle overhauls and tweaks, NOR with additional units unless specifically mentioned in the pamphlet.
– COMPATIBLE with actual reskins, most campaign overhauls and tweaks, certain AI mods (like Celtik’s), startpos mods, supported mods THAT ARE FULLY OPTIONAL. We take care of compatibility internally, without needing separate submods unless handled by fans!
See also my stable collection.
– Can be used on an existing save game (it was meant to be possible to disable it mid-campaign too, but something is preventing it for now).

‘OFFICIAL’ SUBMODS:
Unit Pack. Current units added in this optional submod can be previewed in custom battle in this main mod.
Please Don’t Die edition: slower combat version. dead submod until further notice

For any question and doubt, don’t forget to check the linked doc beforehand and this MOD USER GUIDE![tw-modding.com]
Mac users: due to a problem with the Mac port and the symbol ‘@’, this pack will not fire for you. You’ll have to find the pack locally wherever mods are installed on the Mac port and rename the @@@ctt_boyz.pack file without the ‘@’s. Keep in mind that you’ll need to do it again whenever I update it, which is often. Sadly we can’t rename live packfiles.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes and stuff!
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.