Protect Knights
Commander and knights are less likely to be killed or wounded during a battle than vanilla.
And after defeated in battle, they are more likely to be captured.
Also fixed a bug where knights would never get the third tier wound in battle.
- In vanilla, every 5 days (defines/NCombat.COMBAT_EVENT_DAYS) there is a base chance of 100/1200=8.33%, 40/1200=3.33%, 30/1200=2.5% for a knight to get wounded/maimed/killed. The base chances for commander are 25/1040=2.40%, 10/1040=0.96%, 5/1040=0.48%.
In this mod, the base chances are reduced to 100/2000=5%, 40/2000=2%, 30/2000=1.5% for knights and 25/2000=1.25%, 10/2000=0.5%, 5/2000=0.25% for commander. - In vanilla, prowess would reduce the risks to (40-prowess)/40, (30-prowess)/30, (30-prowess)/30 multiplying base risk denominators with a minimum factor of 0.1.
In this mod, prowess risk reductions are improved to (30-prowess)/30, (25-prowess)/25, (25-prowess)/25. And the minimum factors for maimed/killed are reduced 0.05. - After defeated in battle, the base chance for commander to get captured is increased from 10% to 30%, the base chances for knights to get captured/killed are changed from 10%/5% to 17%/3%. The prowess risk reduction change is also applied here.
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Revisions:
Old revisions of this mod are available below. Click the link to download.
