Final Fantasy VII: Tifa Lockhart

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Author: ∑3245

Last revision: 21 Feb, 2021 at 14:37 UTC (1)

File size: 105.84 MB

On Steam Workshop

Description:
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DESCRIPTION
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Chimera Squad Version as of: 5/21/20

This mod adds Tifa Lockhart from Final Fantasy VII as an agent for Chimera Squad. It’s better to ask less questions about how these characters came here or just come up with some new lore or something.

She’s a reskin of Zephyr; I was mostly testing physics assets and cosmetic body parts. Also, the Highlander is needed since this mod relies on Event Listener fixes.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

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KNOWN ISSUES
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  • Tifa by default takes over Zephyr’s spot in the locker. Use Locker Buddies to allievate this.
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FUTURE FEATURES
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  • Fix some bugs, if any.
  • More recruitable agents.
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COMPATIBILITY (meaning that it works with these mods!)
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  • It should be compatible with all mods except for mods that add new agents that uses Zephyr’s locker. Use Locker Buddies to allievate this.
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F.A.Q
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Question
Answer
Is it safe to add this mod in the middle of a campaign?
Yes! You can add it mid campaign with little to no issues. The agent can be recruited at any point of the campaign if you’re lucky enough.
XCom 2 Version?
We’ll see.
I use Zephyr though! How do I move this agent to another locker spot?
Use Locker Buddies to alleviate this.
I don’t like that profile pic for X reasons. Change it!
Sure but it’s coming out of your pocket.
Tifa has no gloves!
First off, your game needs the console enabled. Next, while in the game, run this command: Tifa_ForceFixGauntlets

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CREDITS
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Tools:
  • The team behind FMDL Studio V2.

Model/Textures:
  • Square Enix for developing/publishing Final Fantasy.
  • Koei Tecmo and/or Taito Corporation for making the asset for Dissidia Final Fantasy NT.
  • E3245 for rigging the model and assembling the textures.
  • IronGroinPie/Blackblabber for retargeting Zephyr’s animations to regular XCom Male and Female proportions.

Coding:
  • RealityMachina for releasing the Julian squadmate mod and figuring out cooking packages with Unreal Engine.
  • E3245 for coding additional abilities and other things.

Honorable Mentions:
  • The modding community.

DISCLAIMER: ALL CONTENT AND IP BELONGS TO SQUARE ENIX AND KOEI TECMO. ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.003:

  • Attempted to fix hands disappearing when upgrading the gauntlets.
  • Added a console command to force fix missing arm cosmetics or fallback to default leather gloves.
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Required items:

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RealityMachina's Personal HighlanderSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.