More buildings

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Author: Gropy

Last revision: 15 Mar, 2025 at 17:06 UTC (13)

File size: 1.17 MB

On Steam Workshop

Description:

Updated for 1.15

The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused. Balance also means that buildings are gated and locked with realistic barriers so you can’t abuse the mod.

Tribal
– "Town Square" with 2 upgrades. (Slave trade and rally point)
– "Simple Port" with 1 upgrade (tribal version of the common port)
– "War Improvements" with 2 upgrades (Scout towers, command tents)
– "Raiding Camps" with 1 upgrade

Feudal
– "Exterior Improvements" with 7 upgrades (Including, a moat, arrowslits and citadel etc)
– "Interior Expansion" with 7 upgrades (Including, a well, chapel, courtyard etc)
– "Vineyard" with 4 upgrades (Pressers, Winery, plantations.)
– "Underground Work" with 5 upgrades (Catacombs, Vault, Secret passage etc)
– "Tunnel Networks" with 4 upgrades (Tunnel passages, bolt holes etc)
– "Hospital" with 7 upgrades (Treatment camps, soup kitchen etc)
– "Castle Settlements" with 7 upgrades (small, medium, large etc)
– "Variety Farms" with 6 upgrades (windmills, farmers market etc)
– "Support Structure" early game fort increase – if needed.

City
– "Trade District" with 7 upgrades (Inlcuding, a brothel, a tavern etc)
– "Slaughterhouses" with 3 upgrades (abattoirs, butcheries etc)

Extra
– Custom hand drawn icons for all the new buildings!

To-do
More buildings – but it seems like there is a solid base now.
Balance and better localization.

Compatibility
Not compatible with mods that change buildings.