Chaos Invasion Mod – Soul’s The End Time Comes 2.3

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Author: Mr.Soul

Last revision: 8 Sep, 2021 at 04:08 UTC (1)

File size: 276.48 KB

On Steam Workshop

Description:

Updated for The Silent Furries
Tested 08-28-2021

TL;DR
  • Adds more hordes to chaos invasion, and uses popular unit mods to make harder chaos invasion armies themed to the dark gods.
  • Main mod(not required unit mods) is save game compat’, I’ve tested it with other popular, large, mods like OvN and SFO. Seems to get along with most mods, even if loaded with a mod that has its own invasion script (like SFO), higher up in the load order = which mod overwrites which mod’s script. The vanilla version may be a better balance for overhauls as well, you can check it out here.(link.)
  • !!! UNIT MOD UPDATE – IMPORTANT !!!
    Swapped over to Venris and crew’s new Pink Horrors.
    Head on over there to say thanks to everyone/get it downloaded!
  • !!If you have an ongoing campaign and just noticed this, make sure to leave Hunt’s pink’s horrors enabled to avoid any issues with missing units causing a crash until started new one!!


"For years the forces of the world have held back the tides of chaos…

In recent times some have even claimed the threat has grown weak. They say that as our armies have grown stronger, with all the new content released from the Elector Count’s Assembly’s arsenals, so the threat has grown weaker still.

Yet lately something has changed in the wind. Sea-traders claim Elves blame the vortex weakening, Dwarves in the taverns say that their eastern cousins are up to something, Vampires have sulked back to their dens to fortify, or taken to the seas of the world in flight as pirates. Worse still rumours run rampant of ‘ratmen’ abroad within the Empire, and the greenskins to the east and south have grown ever more restless. It is all as if something new is coming soon, and Otto my friend, I truly fear, that it may already be here."


Mod Summary
  • PSA: The required unit mods, ARE NOW FULLY REQUIRED
  • Mod is for ME, and tested for single player, and COOP *Thanks to Spooky (link) for helping me test it*
  • Save game compatible, and seems to be compatible with any mod I’ve tried yet (85+ mod list, tested it with things like SFO too, seems fine, I don’t play with SFO however so no clue about balance etc)
  • Any bugs you experience or if you like help with a second pair of eyes to look over your load list can be directed here. (link) Try to respond as I have time 😀
  • Adds four factions with themed armies for each chaos god to AI invasion script each hosting special units to match their god!
  • The Blood God’s, Skull Takers!
  • The Plague Lord’s champions, the Blightkings!
  • The Dark Prince’s, Legion of Excess!
  • The Architect of Fate’s, Host of Change!
  • and newly introducing our norsca participants as The Oblivion Raiders! Removed for now(hopefully), see update notes.
  • Tweaks vanilla load-outs of Bjorn, Sarl/sigh, WoC, and Beastmen to make chaos a threat and more difficult end game challenge, increases base hordes (not multipliers) for mid game to 6, and 10 during end game.
  • Increases spawn locales and amount of beastmen warherd spawns as well (from 1 in vanilla to 15)
  • Adds in units from required mod list to the armies which spawn for greater diversity, and lore-inspired goodness.
  • Mod factions/hordes amount spawned vary based on chaos setting in game like the main chaos faction hordes.
  • Unlike WoC, my armies will not vanish upon Age of Peace, the gods simply will not allow Archie’s failure to slide in that event and leave their heralds in play.
  • Vanilla/Standalone version of the mod here(link.)
  • Want a massive end game wave instead of any hordes beforehand? Then check out the one wave variant (one or the other of these mods, not both) (link)
  • Test version of the mod here, will spawn all waves within 6 turns use for testing mod lists and stuff like coop, or if you REALLY want a challenging campaign. DO NOT RUN THIS WITH MAIN MOD(link)
  • Will NOT work without required unit mods, just have armies spawn with like 14/20 units etc. CTD
  • Noticed something…not quite ‘vanilla’ in the screen shots beyond the unit mods this uses? Check out the collection above I’ve created (Sprinkles), you’ll find anything from my screens in there, though it’s likely something that OvN: Lost Factions(link.) adds.


(link)

Required Unit mod credits:
Bálint, ChaosRobie – Daemonettes
Bálint, ChaosRobie – Bloodletters
Bálint, bainb132, ChaosRobie, Venris, Xenon – Pink Horrors
Bálint, ChaosRobie – Nurgles
Decomposed, Tanit, crisord, Twitchey – Chaos Dwarves
Decomposed – Beastmen
Guvenoren – Chaos dragon


Anyone is welcome to make some kind of compat’, translation(not sure if needed, but go hard if so), sub-mod, or their own mod off of this script even to make your own invasion mod.

It’s takes a village to raise a modder, or it did for me learning how to make this mod, so I’d be happy to know anyone was using this to learn, or make their dream invasion come true as well 😀

For those who feel confident enough to edit simple things in the script like invasion timing, and horde amounts, I’ve also made a quick simple guide to explain how to do so here. (link.)

(link)


Enjoy, and good luck,
Mr.Soul

Some Other Mods I’ve Made (link pics)


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