Immunity to knockdown for all lords, heroes and big monsters!
Adds immunity to knockdown for all pedestrian lords, heroes and big monsters in the game.
Including special and quest ones.
Just in line with all mounted characters, that already have it by default.
Adds knockdown consistency for game 1 and game 2 big pedestrian monsters.
Giants, trolls and other monsters bigger than horse are also have immunity to knockdown in this mod.
No more flybull!
No more disgrace!
No more dirt diet!
Important!
This mod does not change speed, mass or any other balance stats at all!
All these stats remain fully official.
It only protects foot characters from flying and dirt eating!
Mod, as a whole, partly fixes balance-animations bug, when pedestrian legendary characters, – lords and heroes, was practically unable to fight some big monsters or mounts.
Now big, anti-large, armour piercing characters, like that gorebull, no longer horribly lose fights vs their intentional targets, – big and armoured units, while costing more than these targets!
Counter role finally actually works for these fixed units!
As well, as providing much more fair and balanced engagements for other characters.
Unfortunately, most small lords and heroes, although have same absolute immunity to knockdown, still somewhat suffer in fights, due to some monsters’ animations abuse.
This can not be fully fixed without C.A. fixing their attack range in such engagements, or implementing run to target, now crawl, animations in duels.
Revisions:
Old revisions of this mod are available below. Click the link to download.