Cogita Bellum – Alpha Version
Cogita Bellum: Massive Conversion Mod
First things first. This is a mod in progress, changes will come. Hope you enjoy, PLEASE dont forget to "RATE" it if you find it to your liking! Otherwise, if not enough people vote, it wont show rating at all in the steam workshop.
Furthere more, english is not my main language. With that said, here’s a resume of the mod.
This is a mod aiming to change up both the early, mid and late gameplay of EU4. Complete rework of the ideas, adding two tiers to them. Every idea group have "normal ideas" that work just as previously. Then two ideas in every group are "special" and they are labeled as Doctrine, Agenda or Effort. There ideas are special in the regard that they are very strong, but also have negative modifiers for balance.
Naval importance are increased and almost all aspects have been modified. New naval doctrine, crossings removed, flagships, total naval blockade disrupts trade and much more.
Along with that the overall economy have been changed, basically everything is more expensive along with the fact that everything is better. Buildings have stronger modifier, forts are more effective and so on.
Warfare dynamic is a bit changed as well due to the fact that forts are more potent. This means you must somewhat plan you invasions a bit more than previously. Make sure you have manpower to sustain a long campaign and the money to pay for it.
The religious aspect of the game have been tweaked a bit, for example holy orders are available to many more religions now. Along with being much stronger than previously. Small changes to the passive modifiers given by religions is also new.
Lastly, new nations is and will be implemented to the game. No large game changing nations. Rather smaller nations which give new opportunities not previously possible. Small religions, previously without any precence in the game now have, or will have, a nation you can play. Which have that religion. Meaning one can play as for example a Norse country. Other reasons for implementing new countries will also occure. Along with that, a overhaul on country ideas in general is underway. Further changing up the dynamic to the game a bit.
Below follows a list of changes and more:
Major Overhaul:
-Ideas
-Naval Doctrines
-Centers of Trade
-Defender of Faith
-Professionalism
-Buildings
-Naval Importance
-Holy Orders
-Hedgemony
-Karma
-Advisors
-Institutions (Now Epochs)
Medium Overhaul:
-Golden Bulls
-Great Projects
-Ages
-State Edicts
-Flagship Modifications
-Land Unit Cost/Maintenance
-Naval Unit Cost/Maintenance
-Holy Orders
-Naval blockad
-HRE
-Ages
-Accepted cultures
-Policies (Can se all combinations once one of the ideas are picked)
-Golden Era
-Vassals/Marches (New diplomatic actions for both subjects and overlords)
-Goverment Reforms
-Manpower Amount (lowered amout gained from developlemt along with refil speed)
Minor Overhaul:
-Peace Deal Cost
-Aggressive Expansion
-Diplomacy
-Advisors
-General/Admirals/Concistadors/Explorer Cost
-Religions
-Drilling
-Innovativness
-Ahead of time bouns
-Trading Policies
-Trade goods
-Trade company investments
-Country Ideas – Work in Progress
-Country Base Values
-Great Power Effects
-Dishonor call to arms
-Institutions
-Estate Privileges Cost
-New Nations
-New National Ideas
-Capital Bonuses
-Parliament Debate
-Wartaxes
Upcoming Overhauls:
-Mandate of Heaven
-Goverment Ranks
-New Nations
-New National Ideas
-Missions
-Formable Nations
Countries With New Ideas:
-Byzantine
-Sweden
-Denmark
-Russia
-Austria
-The Papal State
-Ottomans
-Thormond
-Switzerland
-Great Britain
-England
-Scotland
-Prussia
-France
-Italy
-Florence
-Castile
-Spain
-Mamluks
-Hungary
-Poland
-Norway
-Navarra
-Naples
-Burgundy
-Venice
-Brittany
-Bohemia
-Granada
-Milan
-Andalusia
-Teutonic Order
-Hamburg
-Lubeck
-Holland/Netherlands
-Mongolia
New Countries:
-Byzantium (Expanded)
-Judea
-Arnardalr
-Fröjel
-Sicily
-Navara (Expanded Nation)
-Granada (Expanded Nation)
-Sardinia
-Lebanon
-Syria
-Cornwall
-Northumberland
-Wales
-Mercia
-Mann
-Wessex
-Anglia
-Gaeldom
-Greece
-Bulgaria
-Transylvania
-Keiv
-Smolensk
-Chernigov
-Zaporozhie
-Crete
-Corfu
-Meath
-Estonia
-Alexandria
-Carthage
-Leon
-Galicia
-Asturias
-Valencia
-Moravia
-Tirol
-Nizhny Novgorod
-Astrakhan
-Styria
-Finland
New Goverment Reforms:
– English Monarcy
– Dutch Republic
– Austrian Archduchy
– Prussian Monarchy
– Russian Principality
– Tsardom
– Mamluk Government
– Monarchies Reforms
– Theocracies Reforms
– Republics Reforms
– Tribes Reforms
Known issues:
– Estates are currently somewhat broken. You can’t add a privilege to the estates. Working on finding the problem.
Lastly, this is my first mod. I’m not a expert modder in any regard. Please have that in mind when waiting for things to get fixed. That along with the fact that there’s only 24 hours a day and some of us actually have a life that gets in the way of fun and amazing things like Europa Universalis 4! 😀
Required DLC:
These DLC should be installed in order to use this item.
Europa Universalis IV: Cradle of Civilization
Europa Universalis IV: Emperor
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Rule Britannia
Revisions:
Old revisions of this mod are available below. Click the link to download.