AP Grenades Redux for LWOTC

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Author: Kiruka

Last revision: 5 Oct, 2021 at 17:18 UTC (1)

File size: 578.56 KB

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Description:

This mod is a new version of RealityMachina’s AP Grenades Redux mod, designed to be more compatible with Long War of the Chosen. My version not only includes better compatibility with LWOTC, but it changes the way the grenades themselves work and gives them a more defined purpose. These gameplay changes are entirely optional; the mod can be configured to play exactly the same as RealityMachina’s version if you just want the compatibility features.

Here are the changes I’ve made for my version:

  • The reason I wanted to make this mod in the first place: the original AP Grenades no longer disappear from XCOM HQ’s inventory after acquiring an Alloy Grenade. This was not something WSR or any other configs could change, as it was hard-coded in the original mod.
  • Alloy Grenades, by default, are single-build items through Engineering after completing the Plasma Grenades Proving Grounds project.
  • Includes a dedicated XComLW_Overhaul.ini for LWOTC players which adds economic values and weight for both grenades, and is freely configurable. By default, an Alloy Grenade costs the same as a Plasma Grenade does in LWOTC: 10 Supplies, 1 Alien Alloy, and 1 Elerium Core.
  • For players who don’t have LWOTC but still want to play with the remixed grenades, a dedicated XComWeaponSkinReplacer.ini is included for use with Iridar’s Weapon Skin Replacer mod. By default it won’t do anything, but if you go into the ini file, there is a line you can uncomment to change Alloy Grenades from single-build to infinite, and to have AP Grenades replaced by them when they’re acquired. Players can mess with it if they want it to behave differently. I used WSR for this part mostly to save time; I may have mentioned this before but there is literally no reason to not have WSR in your load order.
  • To expand on the above point, the XComWeaponSkinReplacer.ini also now has a second set of configs, intended for players not using LWOTC but otherwise want the same setup that LWOTC players get (single-build Alloy Grenades, no disappearing AP Grenades). Read the file, it will tell you which lines to uncomment.
  • Both grenades have new default stats. The AP Grenade now does 3 to 6 damage with -3 pierce. The Alloy Grenade does 5 to 9 damage with -2 pierce and a radius of 7 (compared to the AP grenade’s radius of 6 which is unchanged). These values are configurable.
  • The main new gameplay feature. Since AP Grenades and Alloy Grenades rely entirely on shrapnel and not on a concussive blast, as well as deal no damage to terrain, get blocked by cover and perform poorly against armor…they no longer destroy loot (or corpses) when killing targets. They also deal conventional projectile damage rather than explosive damage, giving them an advantage against units that might resist more conventional explosives. This also means that certain enemies that might have a weakness to explosives (like a Shell Shocked Chosen) will not take extra damage from them. This behavior is configurable if you find it somewhat overpowered.
  • To differentiate the icons for AP and Alloy Grenades from that of Frag Grenades in the ability bar, I’ve swapped their icons to the Needle Grenades icon from LW2. This feature can be toggled off if you don’t have LWOTC or another mod that adds that ability or icon.

Mod requirements:

Technically, none.

  • You need LWOTC or another mod like LW2 Classes and Perks that adds the Needle Grenades ability if you want to use the icon from it. I didn’t want to include extra bloat in here just for one icon, especially since I don’t really know what I’m doing with visual stuff that goes in the Content folder.
  • You need WSR if you don’t play LWOTC and want to mess with how the grenades are acquired.

(Please note that all of my personal testing has been with LWOTC.)

Known issues:
  • I removed a bunch of stuff from the DownloadableContentInfo that the original mod had because it was giving me major red flag vibes about the grenades getting eaten again. All this really means is that you may need to start a new campaign for the AP Grenades to show up in your inventory (Alloy Grenades should show up regardless). You can always change them from infinite to single-build with no purchase cost (with either XComLW_Overhaul.ini or WSR) if you really want AP Grenades to be available to your ongoing campaign. I’m not particularly concerned about this sort of thing myself given how many new campaigns I start. I tend to break them with irresponsible mod combinations or shoddy configuration.

If you run into other bugs, bring them to my attention and I’ll try my best to fix them. You can give me balance feedback if you want, but everything’s configurable, so I’m not likely to change that sort of thing for this particular mod.

Conflicts:

Just one obvious one: don’t use this mod with the original AP Grenades Redux. One, there’s no reason to. Two, it will definitely break since I used the same template names to ensure smooth compatibility with all of the other mods that make references to RM_APGrenade and RM_APGrenade_Mk2.

Future plans:
  • This mod is basically done, minus any potential bug fixing. Unless nelVlesis surprises me with more 2D assets to include or something.

Credits:
  • RealityMachina for making the original AP Grenades Redux mod, as well as giving me permission to release my version on the workshop.
  • Iridar for making WSR, which saved me some coding time here and generally makes everything better.

(If I need to credit anyone else, let me know and I will do so ASAP.)

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XCOM 2: War of the Chosen
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[WOTC] Iridar's Template Master - CoreSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.