ReGrowth: Core

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Authors: Odeum, Reann Shepard, Kayedon, Erin, Sovereign, Sir Van, Visandar the Unliving, Helixien, Taranchuk

Last revision: 27 Apr at 18:21 UTC (34)

File size: 92.18 MB

On Steam Workshop

Description:

[ko-fi.com]


You can see all changes in the changelog tab!

Current mod version: 3.6-Mundi-rev6


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don’t let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.



















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:

  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded – Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded – Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • World Map Beautification Project
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:

  • Medieval Overhaul
  • Outland – Toxic Forest


These mods do not work with ReGrowth: Core, or aren’t recommended to be used together.

  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn’t. Two mods adding the same feature might cause issues, I wouldn’t risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It’s not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can’t guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it’s wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don’t work!?
A: Make sure to restart the game! Most options require a restart.

  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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