[WOTC] Proving Ground Overhaul V2

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Author: Hotl3looded

Last revision: 22 Oct, 2020 at 02:24 UTC (1)

File size: 315.39 KB

On Steam Workshop

Description:
OVERVIEW

I’ve never liked how the Experimental Projects were implemented in the base game. It just doesn’t make sense to magically forget how to build an item after it has been researched.

To fix this inconsistency, I have created a system that tracks which item has been researched through Experimental Projects.

Once an item has been rewarded, it becomes buildable in the Engineering Bay and cannot be obtained anymore through the Experimental Project. Once all items in an Experimental Project have been researched, the project disappears.

To keep things consistent, repeatable projects like "Skulljack" or "E.X.O. Suit" will also behave in the same manner.

Finally, I also added a bunch of new projects to the Proving Ground. These projects were requested by many players over the years.

IMPORTANT NOTE
This mod is a complete rework of the previous version and it is now much more compatible with other mods as it no longer disables the Experimental Projects.

Also, I designed the code to work 100% from configs. This means two things:

  • Anyone can make a "bridge" patch with other mods through configs
  • You can create custom projects 100% from configs, no coding required
    (e.g. you could create a new project that costs X resource, has Y requirement and rewards Z item)

For a full list of features, read this.

COMPATIBILITY

This mod can be added mid campaign and should be compatible with most mods as it mainly adds new stuff.

However, Experimental Items added by other mods will not inherently use the new unlock system.

It is possible to force any Experimental Item to use the new system by adding a single entry in the config files. No coding required.

I encourage mod creators to create bridge mods for the community. Since everything is done through configs, it should be really easy and fast. As an example, I have created this bridge mod for Cut Content Ammo. It took me around 5 minutes to create thanks to the new system introduced by this mod.

If you want to create your own bridge or a custom Proving Ground project but you don’t know how to create a mod, use this mod that I have created for you. I created this second mod to make your config modifications persist when I update the main mod.

COMPANION MODS

I recommend the following mods:

CONFIGURATION

The configuration files should be in the following location:

<Your Steam Install> steamappsworkshopcontent2685002259746446Config

You can configure anything as everything is done through configs.

If you need to alter the items or projects, I highly recommend you do it through [WOTC] WSR – Configuration. If you do it direclty in this mod, your alterations will get wiped on every mod update.

BUG REPORT

If you encounter any bug, please post it here.

CREDITS

I’d like to thank the following persons:

  • The devs of Covert Infiltration as I have learned a lot from their Prototype Armoury mod
  • Iridar for helping me with the code to dynamically hide the Experimental Projects
Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.