Chieftain of the Deep Warrens SFO (version 1.0.7) (Single-player) (Updated for S&F)
The Chieftain of the Deep Warrens adds unique mechanics to Clan Rictus for both the Mortal Empires and Vortex campaigns. These mechanics are intended to make the campaign more interesting and add some flavour to Clan Rictus.
The first mechanic allows the player to sacrifice food for upgrades to the offensive and defensive abilities of Stormvermin. There are six tiers of upgrade with each tier being more expensive than the last.
The second unlocks custom Stormvermin units (one based on each playable race) that can be recruited from the regiments of renown panel. These units are unlocked when the player first fights each race in battle. Once a custom unit is unlocked it will appear on the Deep Warren screen (note that only the first ten will be added to the screen) where the player has the option to make the race related to the unit their nemesis for 13 turns.
When a race has been defined as the player’s nemesis they will gain bonuses against that race in battle for 13 turns. However, the player will suffer leadership penalties against all other races for the 13 turns.
The custom Stormvermin units that can be unlocked are listed here:
– Beastmen (Hunters of the Beast Herds)
– Bretonnia (The Nibblers of Tin Men)
– Chaos (The Vermin of the Warp)
– Dark Elves (The Dark Malice Guard)
– Dwarves (The Stunty Smashers)
– Empire (The Ringers of Bells)
– Greenskins (The Green-Thing Crushers)
– High Elves (The Chitter Blades)
– Lizardmen (Bane of the Scaled Ones)
– Norsca (Killerz of the Snow Men)
– Tomb Kings (The Sand Stalkers)
– Vampire Coast (The Scurvy-Tide Rats)
– Vampire Counts (The Grave Robbers)
– Wood Elves (The Fur in the Forests)
Each of the units uses weapons from the race they are related to and also have one of that races unique unit abilities e.g. the Lizardmen custom unit has the ‘Miasma of Despair’ ability.
Tretch has been given -20% to recruitment and upkeep of Stormvermin to bring him more in line with the other Skaven legendary lords.
– Requires the UI Modding Framework (used for the deep warren screen). Thanks to Vanishoxyact for his work on this handy framework.
This is the SFO version of the mod. It replaces the vanilla version completely.
– Units have been balanced for SFO
– Unit costs have been modified
Vanilla version can be found here.
I was going to add a first turn dilemma for Tretch to move to Crookback. However I have found a mod that already does the trick. You can get it here.
– Nemesis timer counter on main campaign screen.
– Ability for the AI to use the custom units and upgrades to Stormvermin.
Please check out my other mods on the workshop
Medallion of Chaqua
Armoury of Torgovann (Unit Upgrade for Wood Elves)
Blessings of the Old Ones (Unit Upgrade for Lizardmen)