Medieval 1100 AD Campaign [PART 1]
You need only 2 mods to play Campaign (in order):
1. Medieval 1100 AD Campaign [PART 1] – This one.
2. Medieval 1100 AD Campaign [PART 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=1655284279
Welcome to Medieval World and the biggest new era Overhaul for TW Rome 2 game!
1100 AD is fully Independent project! Around 1000 reskins were made and hundreds of assets added in game manually! Also Campaign itself was balanced quite well.
Warning! You need my permission to use any assets of this mod!
Important! The Greek States Culture Pack DLC is required to play with England, Hungary and HRE; to play with Rum, Cilicia, Khwarezm and Genoa is required Empire Divided DLC. Additionally, the Wrath of Sparta DLC is required to play the new campaign 1207 AD: the Latinokratia.
1. Good Public order is the key to more recruitment, low costs and faster construction.
2. General in city gives minus 10 public order. Reason: when armies don’t fight, they start make troubles to citizens. But every new unit in army still gives +1 PO (repressions).
3. You can make treaties or peace by offer join some wars of AI faction.
1. Crusades. The crusade script will activate when a non Catholic faction destroys the Kingdom of Jerusalem, conquers Holy City and holds the city for at least 5 turns. You will have 20 turns to be able to conquer Jerusalem.
2. Political Instability. If your leader dies and he has no adult heir of rank 2, secession comes.
3. Change of capital. You can go by your faction leader to any city and make it a new capital for 7000 gold.
4. Great cities. If player or AI faction captures Rome, Constantinople or Baghdad, it will cause huge relations drop with Catholic, Orthodox or Sunni factions accordingly.
5. Pope’s rescue. If Papal faction destroyed, you can liberate it and get bonuses.
6. Jihad. If Mecca, Medina or Jerusalem hold by not Sunni faction, Jihad starts.
7. Supply system. It consists of two parts: supply accumulation and supply consumption. Player can accumulate supply only at home regions by +1 supply per turn (+2 per turn when army at city). Max supply limit to accumulate is 6. When army moves to foreign region, it starts to consume supply by -1 per turn. When supply is empty, army’s attrition starts.
8. General replace penalty. If new general has lower rank than replaced one, so morale penalty applies.
9. Equipment system. There are 4 equipment types: weaponry, medium armor, heavy armor and horses. All units need weaponry to recruit; some units need medium or heavy armor. Cavalry require horses. Every city has own equipment storage which you can fill. Industry buildings and resource settlements produce certain equipment.
10. Medieval II style diplomacy. Player can negotiate with other factions only if he has common border, alliance or trade with this faction or emissaries in its capital or generals in AI faction’s lands.
Very important! This mod is hard. So we advice you to start playing on Normal difficulty to learn the mechanics. If you want a more complex experience, put Hard difficulty for campaign and Normal difficulty for battles. Higher difficulties are not recommended!
1) Massive battles
https://steamcommunity.com/sharedfiles/filedetails/?id=3025687963
2) Soft Medieval
https://steamcommunity.com/sharedfiles/filedetails/?id=2332852664
3) Teutonic order campaign
https://steamcommunity.com/sharedfiles/filedetails/?id=2425515790
4) 12 turns per year (version for 1100 AD)
https://steamcommunity.com/sharedfiles/filedetails/?id=2904699776
5) Multiplayer campaigns fix (essential for playing multiplayer campaign!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2957529316
6) Medieval 2 diplomacy and Equipment removed
https://steamcommunity.com/sharedfiles/filedetails/?id=2986071927
7) No unit caps
https://steamcommunity.com/sharedfiles/filedetails/?id=3020717141
8) Continue button after the end of the battle
https://steamcommunity.com/sharedfiles/filedetails/?id=2941077319
9) Archer can shoot over walls
https://steamcommunity.com/sharedfiles/filedetails/?id=3024492545&searchtext=archer+can
10) Longer battles
https://steamcommunity.com/sharedfiles/filedetails/?id=3232552472
11) Mongol Invasion campaign
https://steamcommunity.com/sharedfiles/filedetails/?id=3337246619
https://steamcommunity.com/sharedfiles/filedetails/?id=3036492732
Tip: If you want to have late Byzantine units for all Roman factions and Crusader units for Athens and Achaea right from the start, as well as more masked helmets for more historicity in the 1207 AD campaign, enable the 1177 AD mod in the manager!
Required items:
Click the title to search on this site.
Medieval 1100 AD Campaign [PART 2] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.