Vanilla Skirmish Missions for RobZ

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Author: bro918

Last revision: 13 Dec, 2020 at 06:30 UTC

File size: 37.57 MB

On Steam Workshop

Description:

This mod REQUIRES ROBZ REALISM. Enable RobZ, and then this mod.

All five vanilla skirmish campaigns modified to work perfectly with RobZ.

Origin DLC is NOT compatible. I will not be doing origins DLC anytime soon.

I am aware of other mods with a similar idea as mine but I wanted to put my own personal tweaks into it, while keeping the core RobZ mechanics unchanged. (Stuff like view dist/dmg/range)

Stuff I did:
– Fixed all blue spiders (the main reason I made this)
– Gave proper ammo to units that start with the wrong ammo (Most flak guns, mortars, arty pieces, and some German tanks start with incorrect ammo)
– Removed ERROR ammo from a few German/Japanese vehicles (Firing ERROR ammo will crash the game)
– Increased amount of shells across the board for most if not all AT/Arty/Mortars/Flak guns, you will still need ammo trucks, but not for a while
– Added Small Ammo Boxes to most mechanised and motorised vehicles (they function like mini inf ammo crates)
– Added a few regular Heavy and Inf ammo boxes to most missions
– Increased the amount of mines in engineering trucks ( to satisfy my inner turtle:) )
– Changed sniper call-ins to their veteran counterparts to reflect the fact that snipers are not that good in RobZ
– Added bandages to soldiers that start without them (Flamers, Officers, Tank crew, AP/AT miners….. RobZ why dont they have bandages???)
– Probably a few other things I forgot

Coop *should* work fine.

To be blatantly honest, I haven’t fully play tested most of the missions yet, so let me know if i forgot something in a mission or a bug pops up

If the mod refuses to update for whatever reason:
Unsub, open your mods folder, delete "2299577549" and folder ‘vanilla skirmish missions for robz", resub, boot up the game.

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RobZ Realism modSteam Workshop