Godherja: The Dying World

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Authors: Lonely Knightess, tog

Last revision: 13 Jan at 05:22 UTC (34)

File size: 1.25 GB

On Steam Workshop

Description:

!!ASSUME THE MOD IS INCOMPATIBLE WITH ALL OTHER MODS!!
Compatible with 1.11 onwards!

MAC USERS: In the Paradox Launcher go to ‘Game Settings’, ‘Renderer’ and change ‘OpenGL’ to ‘Vulkan’. Still crashing? Let us know on Discord!


Godherja: The Dying World is a total fantasy conversion mod that is set in an original dark fantasy world poised on the edge of the end times. After killing their Creator in a time long-forgotten, humanity has once again shaken the fabrics of reality through the use of world-shattering magics. Now, an endless Fog spews forth across the land swallowing all. Strange monsters and men turned wild now roam these lands, and the peoples who once called it home flee for the Shattered Coast. The world is dying. As the tribes migrate to the last safe lands and ancient empires crumble, reality itself hangs in the balance. Will you save the world, or end it?


Godherja has way too many features to list out, but some of the coolest and some of our favorites are:

  • An original theme song composed and played by the amazing Paul Anthony Romero of Heroes and Might and Magic fame
  • Migration mechanics letting you join the Imperrech and carve out a realm with your reward based on both participation in war and personal prowess
  • Dynamic Civil War mechanics for Chevalie—if your heir is not badass enough to earn their respect, your vassals will put them to the test!
  • A huge hand-made map that constantly grows with more content and detail
  • The Fog, with a Game Rule allowing you to let it spread at whatever rate suits you best—battle to survive, and escape to safety!
  • New terrain both graphically on the map as well as in gameplay, from blasted red deserts to magical wastelands and underground labyrinths to battle in
  • Elect judges and decide the path of your faith as the Wardenites with an entirely unique series of religion mechanics
  • Balance the power of the Lodges in Damota, with a system inspired by the Estates of EU4
  • Embrace the Rites and fight a dynamic and changing war of faith and glory as the Sjalvolki after conquering Aversaria, now with Struggle mechanics!
  • A full magic system letting you cast dozens of spells, with even more spells outside of the normal trees found through a variety of means
  • Meet the unique and interesting beasts of Aeras and hunt them to extermination for pride and profit with an entirely custom Hunting system allowing you to track down and battle hundreds of unique monsters
  • Colonize wastelands or lands never seen by man with our Colonization system
  • Manage various political factions in our Clique system, a unique form of succession that comes with our playable Holy Order, Theocracy, Mercenary, Military Unit, and Magocracy governments
  • Play as a swashbuckling rogue or dreadful pillager across the high seas of Aeras with the custom Pirate Government, letting you raid, plunder, and strive to become the Pirate King of the Sea
  • Dozens of beautiful and unique models and art pieces made for Godherja and contributed from other mods

    If you’d like to read more about what we’re doing in the future, feel free to check out our Roadmap here![docs.google.com]


    Q: Is Godherja Royal Court Compatible?
    A: Yes! Godherja is Royal Court compatible and makes multiple additions upon the systems offered in it

    Q: Is Godherja Fate of Iberia Compatible?
    A: Yes! Godherja is fully compatible and incorporates many new features like Struggles. For the Iberia patch, we also reduced our error count from 30,000+ to under 100, so the mod’s never run better!

    Q: Is Godherja Compatible with ‘X’ Mod?
    A: Godherja is a Total Conversion mod and touches far too many files to be compatible with most mods. If a mod fits in well with Godherja we pursue integration directly into the mod.

    Q: Do I need any DLC to run Godherja?
    A: Godherja should function fine without any DLC, please report it as a bug if it does not.

    Q: Can I play Godherja in Multiplayer?
    A: There have been mixed reports if it is possible or not, we have recently begun prioritizing getting it working for sure, and will appreciate any reports on how it goes if you try it.

    Lore Questions:

    Q: Where can I found out more about the world?
    A: You can find our Lore Primer here![docs.google.com]

    Q: Are there other planets or aliens?:
    A: As alluded to in the lore document, it’s unclear if the sky and space are real or if they were simply created by Aersanon to make the world prettier.

    Q: What real world time period is 1254 equivalent to?
    A: 1254 IS is technologically in the early 11th century and culturally and historically in the Migration Era.

    General Questions:

    Q: Will you be making other bookmarks?:
    A: We have bookmarks planned from 1299 IS (45 years after the current start date) all the way to 1 IS (1253 prior), with another possibly even planned for before then. In a hypothetical ‘complete’ Godherja, there will be around two dozen start dates with multiple bookmarks for each. We plan to eventually release a roadmap of all planned bookmarks after we release the first new one (1299).


    The Godherja team is always expanding! We’re especially looking for new artists to join the team, both 3D and 2D, whether it be modellers, traditional illustrators, or even Coat of Arms designers. Come join the Discord![discord.gg] We’re a very casual development team always willing to help someone learn their craft while contributing to the mod!


    Come join us on:

    Discord[discord.gg]

    Reddit

    ModDB

    Twitter

    Our Wiki[godherja.miraheze.org]

    Our error tracker (REPORT BUGS HERE!!!)[github.com]

    And help us pay for new art and models on Patreon![www.patreon.com]