Imperial Surplus: Buildable TX-130 (WOTC)

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Author: roland3710

Last revision: 4 May, 2021 at 20:42 UTC (1)

File size: 1.45 MB

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Description:

Description
The TX-130 Saber-Class Fighter tank is a quick-strike repulsor tank useful for dominating the battlefield with rocket and missile attacks or striking armored targets with its heavy laser cannons. Buildable in the Proving Ground after researching the Sectopod Autopsy.

TX-130s rank up with experience and may choose from a limited selection of abilities (mostly vanilla abilities with some substitutes where original vanilla abilities didn’t work). They lack many of the context-sensitive abilities of your regular troops (they cannot knock out/rescue VIPs, hack objective computers, carry wounded or plant X-4 charges, for instance) so keep that in mind when deploying for missions where objective completion requires using context-specific abilities.

The bulk of the TX-130 makes it tough for it to navigate certain terrain obstacles, like cliffs. It therefore has the ability to use its repulsor jets to jump to another location but this ends the turn and incurs a significant cooldown penalty, so use it sparingly.

The quality of equipment for these units improves with Soldier Armor and Cannon upgrades.

This mod should work with pre-existing saves.

This mod uses camera tweaks in order to enable ability selection when ranking up.

There are Imperial and Clone variants selectable via config (not in-game). See the customization section for details.

Requirements
DLC
WOTC
Shen’s Last Gift
Alien Hunters

Mods
Advent2Empire Content
Community Highlander

Additional Requirement for Clone TX-130

Clone Trooper Voicepack by DTM (Unnecessary if you do not want the TX-130 to be voiced)
https://steamcommunity.com/sharedfiles/filedetails/?id=1128987969

Customization
This mod does not support in-game customization, apart from renaming. With that being said there are several archetypes to choose from, but only one archetype may be active at a time.

Go to the XComBU_TX130Options.ini file in this mod’s config folder. If you do not know where to find this file, the easiest way is to use the Alternative Mod Launcher (https://github.com/X2CommunityCore/xcom2-launcher/releases). Just right-click the entry for this mod and select Show in Explorer.

The default TX-130 archetype is the Imperial variant. To choose an alternative, put a semicolon ; in front of the line that reads as below

BU_TX130CustomPawn = "TX130Tank_Cast.Archetypes.ARC_GameUnit_TX130" ;Voiced

and remove the ; from the line representing your preferred TX-130.

Build costs, schematics and tech prerequisites can be adjusted in this file as well. If you want access to TX-130s earlier, for instance, you can change the tech prerequisite to HybridMaterials, which you will generally research early on in your campaign. See this post for other alternative tech prerequisites: https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/

Please note that, even if you zero out the requirements for Sectopod Corpses and Elerium Cores, the game will not let you build an TX-130 unless you have at least one of each. You can use console commands to add these items. The console commands in the post linked above will work for corpses but not for cores, use additem eleriumcore X instead, where X is the number of cores to be added.

I recommend keeping notes of any changes you make to config files. Any time I make updates to this mod, it will reset the config files to their default settings (so I will try to do so rarely).

Credits
Kiruka’s buildable units mod, from which I liberally borrowed code.
https://steamcommunity.com/sharedfiles/filedetails/?id=2210732936

Iridar’s jetpack Mod, from which I got the code used to enable the tech project on pre-existing saves.
https://steamcommunity.com/sharedfiles/filedetails/?id=1576958692

Coyotekins’s Behemoth Tank mod for the Armory Camera tweaks.
https://www.nexusmods.com/xcom2/mods/707

Anticipated Questions

Will you do vehicle XYZ next?

I’ll read suggestions but I’m not prepared to make promises. These buildable unit implementations are pretty time consuming to make.

The textures are glitchy/models are missing.

Make sure all requirements are installed and enabled.

Do I really need the Advent2Empire Content Mod? It’s huge.

Yes. That mod contains art assets utilized in this one.

But I want to have Rebel and Imperial TX-130s in the same campaign!

Not currently possible. Only one archetype may be active at a time. If, at some point, I figure out how to implement in-game customization I will.

Will this work with LWOTC?

No idea.

Vanilla Version?

No. I do not have the vanilla SDK or the drive space for it and have no idea what would be involved in making this compatible with vanilla.

DISCLAIMER
Certain assets in this mod originated from Star Wars Battlefront 2 and Star Wars: Empire at War. Star Wars is rightfully owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.

KNOWN ISSUES
You may find that you can’t use the mouse to make selections on the Avenger’s armory screen with the tank selected due to its bulk. Just use the up-down arrows on your keyboard to navigate and the enter button to make selections.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.