Anthromorphs

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Authors: Ravenholme, Erin, Avery

Last revision: 17 Aug, 2021 at 16:17 UTC (4)

File size: 15.88 MB

On Steam Workshop

Description:

Description

Anthromorphs comprise xenohumans biosculpted to resemble anthropomorphic animals, either as part of a fashion trend among glitterworld cultures or as designer mates suited to satisfy their masters’ tastes. Apart from superficial skeletal alterations, anthromorphs’ modifications are only skin-deep, meaning their capabilities are roughly the same as your average, baseline human. Anthromorphs are exceedingly rare on the rim – you’re unlikely to encounter them beyond opportunistic mercenaries, travelling spacers, fleeing refugees, and fellow colonists.

Anthromorphs function roughly the same as humans. No unnecessary items or special race-specific mechanics, their only difference – besides cosmetics – is a slight beauty boost and marginal temperature preference shifts. You will still need to equip them with temperature-appropriate apparel, however. You can select which anthromorphs generate in the world in the mod settings; all generate by default.

Content

Avianmorph pawns, including owlike and gryphonlike variants.
Bovinemorph pawns
Caninemorph pawns
Cervinemorph pawns
Dragomorph pawns
Felinemorph pawns, including pantheralike and lynxlike variants
Gnollmorph pawns
Lagomorph pawns
Vulpinemorph pawns
11 new hairstyles
Designer heritage trait, rare but provides pawns with a beauty and mood boost
Stabilizer tail prosthetic, enhances melee dodge chance but reduces movement speed slightly

Patches

• Includes patches for Erin’s Hairstyles – Redux, Persona 5 Hairstyles, Vanilla Hair Expanded, and [KYD] More Pawns Get Prosthetics!

Translations

简&繁中文

Known Issues

• Empire mod converts anthromorph pawns into humans for whatever reason. Pawn Race Diversification can solve these issues, however.
• The 1.2 version and 1.3 version are not compatible. There’s nothing we can do to fix this, unfortunately, so start a new save.

FAQ

(Q): Can I update this mod?
(A): Ask for permission first.

(Q): Can I reupload this mod?
(A): No.

(Q): Can I use these textures in my mod?
(A): No.

(Q): Where is their hair?
(A): Currently, anthromorphs are patched to use certain vanilla, VE, Erin’s, and hairstyles from this mod. You can add hairs to your ideoligion via development mode.

(Q): Is this compatible with CE?
(A): Yes.

Credits & Legal

• XML, writing, and design by Avery.
• Art by Erin.
• C# by neronix17.
• Writing by Ravenholme.
• Humanoid Alien Races 2.0 framework by erdelf.

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

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Humanoid Alien RacesSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.