Anthromorphs
Anthromorphs comprise xenohumans biosculpted to resemble anthropomorphic animals, either as part of a fashion trend among glitterworld cultures or as designer mates suited to satisfy their masters’ tastes. Apart from superficial skeletal alterations, anthromorphs’ modifications are only skin-deep, meaning their capabilities are roughly the same as your average, baseline human. Anthromorphs are exceedingly rare on the rim – you’re unlikely to encounter them beyond opportunistic mercenaries, travelling spacers, fleeing refugees, and fellow colonists.
Anthromorphs function roughly the same as humans. No unnecessary items or special race-specific mechanics, their only difference – besides cosmetics – is a slight beauty boost and marginal temperature preference shifts. You will still need to equip them with temperature-appropriate apparel, however. You can select which anthromorphs generate in the world in the mod settings; all generate by default.
• Avianmorph pawns, including owlike and gryphonlike variants.
• Bovinemorph pawns
• Caninemorph pawns
• Cervinemorph pawns
• Dragomorph pawns
• Felinemorph pawns, including pantheralike and lynxlike variants
• Gnollmorph pawns
• Lagomorph pawns
• Vulpinemorph pawns
• 11 new hairstyles
• Designer heritage trait, rare but provides pawns with a beauty and mood boost
• Stabilizer tail prosthetic, enhances melee dodge chance but reduces movement speed slightly
• Includes patches for Erin’s Hairstyles – Redux, Persona 5 Hairstyles, Vanilla Hair Expanded, and [KYD] More Pawns Get Prosthetics!
• 简&繁中文
• Empire mod converts anthromorph pawns into humans for whatever reason. Pawn Race Diversification can solve these issues, however.
• The 1.2 version and 1.3 version are not compatible. There’s nothing we can do to fix this, unfortunately, so start a new save.
(Q): Can I update this mod?
(A): Ask for permission first.
(Q): Can I reupload this mod?
(A): No.
(Q): Can I use these textures in my mod?
(A): No.
(Q): Where is their hair?
(A): Currently, anthromorphs are patched to use certain vanilla, VE, Erin’s, and hairstyles from this mod. You can add hairs to your ideoligion via development mode.
(Q): Is this compatible with CE?
(A): Yes.
• XML, writing, and design by Avery.
• Art by Erin.
• C# by neronix17.
• Writing by Ravenholme.
• Humanoid Alien Races 2.0 framework by erdelf.
RimWorld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]