Got Lakes (Various Worlds) Map Script

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Author: Scrum Lord

Last revision: 25 Mar at 20:03 UTC (21)

File size: 1.25 MB

On Steam Workshop

Description:

Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations!

Map Options

Got Lakes has over 70 map options! See the tutorial, landmass guide, or the Civfanatics page[forums.civfanatics.com] for more details.

Other Features
  • Custom start positioner with improved handling of start biases
    • If you have YnAMP then you must set Start Position Link to "Random" in order to use Got Lakes’ custom start positioner.
  • Various map-utility fixes to improve mountains, seas, lakes, rivers, coasts, cliffs, terrain, features, natural wonders, coastal lowlands, and placement of major civ starting positions.
  • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
  • Capable of enforcing naval circumnavigation

See Got Lakes versus Base Game for more info.

Compatibility

Got Lakes is caught up to the following Civ VI patch: Nov 25, 2024 (2K Launcher Removal)

FULLY compatible with the following:

PARTIALLY compatible with the following:

  • Civ6 Plus: Harmony in Diversity (up to 2.1 from Dec 1, 2025): supports gameplay overrides (including plot yields), swamps, resource-gen improvements, and goody hut improvements; other map-gen overrides will have no effect.
  • Customization VI: everything works except for the "Min Distance between" sliders which Got Lakes ignores.
  • Nere’s Inland Flooding and Climate Change: provides balance adjustments to things like flood barrier costs and CO2; Got Lakes has its own override for placement of coastal lowlands.
  • Teams Together Strong: allows teammates to start near each other in MP games; Got Lakes has its own start bias improvements so I recommend using TTS for team MP games only; also, TTS might not be compatible with Free City States (Revived).
  • YnAMP’s Culturally Linked / Relative Distance Starts: these will override Got Lakes’ custom start positioner unless you set Start Position Link to Random.

NOT compatible with the following:

  • Better Balanced Maps/Starts: has no effect on the custom start positioner
  • CanalsOnHills: prevents Got Lakes from generating hills.
  • Custom natural wonders that don’t meet the above-mentioned criteria: without explicit support from Got Lakes, you will never see these wonders on your maps.
  • Origin – Real Start Locations: has no effect; Got Lakes already has its own start bias improvements
  • YD’s Better Civil Engineering: prevents Got Lakes from generating hills.

Known Issues / Limitations
  • If you think you’ve found a bug, let me know and I’ll see if I can fix it in the next version of Got Lakes!

Acknowledgements

See Change Notes.

Handy Links

Tutorial:
https://steamcommunity.com/workshop/filedetails/discussion/916614621/2828702373001389609/

Civfanatics page:
https://forums.civfanatics.com/resources/got-lakes-map-script.26512/

A German translation by ASM590319 can be found here:
Deutsche Übersetzung für Civilization VI Mods

Support

If you enjoy this mod and would like to buy me a coffee:
[www.buymeacoffee.com]

You can also buy me a Tea with Ko-Fi![ko-fi.com]