Visual Enhancements ONLINE COMPATIBLE

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Authors: Callistonian, Venlesh, XLightningStormL, zI-AL-Iz

Last revision: 30 Jun, 2022 at 00:49 UTC (1)

File size: 36.14 MB

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Description:

~~~~~~~~~~~~~~~~~~~~~~ ONLINE COMPATIBLE ~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~ WHAT IS Visual Enhancements? ~~~~~~~~~~~~~~~~~~~~~~~

”Visual Enhancements” is a special compilation/modification of other mods that aim to give something more attractive to the game, many concepts of this mod are not mine, I have only collected and changed some things, I give all the credits corresponding to each modder that at the end of this article will be named that thanks to them this mod is possible.

~~~~~~~~~~~~~~ WHAT IS the difference with the STANDARD VERSION? ~~~~~~~~~~~~~~

Unlike the Standard or original version, it is that this is compatible online, however, for this to have been achieved, a large part of the content had to be removed, content which multiplayer did not allow.

~~~~~~~~~~~~~~~~~~~~~~~ What is the content of this mod? ~~~~~~~~~~~~~~~~~~~~~~~

Here you can find a list of most changes made and added:

-A completely new Day/Night cycle was added.
-New feature in the MP games browser at the top right, allowing you to see which players are in the waiting room.
-Campfires and torches now have a glow in the fire.
-Battle Boar and Pixiu Emits a light like the Gold Mines.
-Lighthouse and Docks emits light.
-The entrances of the passages of the underworld emit a dim light.
-Chinese Terrains as Plains, Jungle and others have bump and gloss map.
-Fortified Egyptian and Chinese Town Center now has player colors in the walls.
-The eclipse lighting is darker, being more faithful to that of The Titans.
-The Black Corners (Campaign UI, Loading Screen, Tech Tree, Post Game Score) were filled with different wallpapers.
-Chinese Naval Units now have selection circles.
-The Obelisk of the Priests now emits a blue light at the top.
-Hesperides Tree, Pestilence plague, Well of Urd, Guardin XP Sleeping, Acid Pool, Medusa and Perseus Petrification SFX, Jiang Shi, Argus Breath emits a green light.
-Sky Passage and SFX Healing emits a white light.
-Gaia Wonder, Healing Spring, Vortex Portal, Gaia Pool, Guardian XP emits a Cyan Light.
-Tartarian Gate, Fire Balls, Vermilion Tornado, Armory Thor, Phoenix Egg the forest fires, Inferno Field, Dwarven Forges, Lava Ground emits a fire light correctly.
-The rubble on the Tartarian Gate emits an intense red light.
-The Titan Gate emits a fire light when the titan is free.
-The Myth Units Birth SFX emits Light. (White: Greek and Atlantean, Golden: Egyptian, Green: Norse, and Red: Chinese).
-The Lampades Bolt emits a blue light.
-NEW RANDOM MAP: Golden Fleece.
-Centaur and Jason now have the attack sound correctly.
-Fixed all icons of the game (Colors were wrong and some noisy) This is for EE Texture rendering.
-Lava pit most notable on Hades lava Terrains.
-Healing Spring now have sound when selecting it.
-Chimaera, Earth Dragon and Azure Dragon emit firelight in their attacks.
-Eclipse SFX emits a red light.
-Excavation emits a Gold Light.
-Reworked Myrmidon materials, better established player colors.
-Colossus Silver and Gold have they have player color textures correctly.
-Blue Lagoon Icon Fixed.
-Kronos smoke emits a faint purple light.
-The option to choose 30 minutes in Day/Night Cycle was added.
-Wadjet Wings now have transparency.
-Added "Challenge Scenarios" category to campaigns.
-The Ages include an order in Roman numbers.
-Fixed materials of Kastor Adult (Attack), Kastor with Staff and Kronny transformation.
-Fixed an issue with the Extended Edition where the bottom left column of the campaign selector interface would not connect to the bottom connector.
-Medium Ulfsarks’ cape is now brown, exactly the one they previously had on heavy.
-Heavy Ulfsarks’ cape is now silver, exactly the one they previously had on medium.

~~~~~~~~~~ WHAT content was removed from the Standard version? ~~~~~~~~~~

The content removed and that is available exclusively in the Desync Sensitive version is the following:

-Egyptian Barracks Age 2 windows no longer have problems when zooming out.
-Snow maps like Midgard have render snow trigger.
-Old Atlantis, Silk Road, Yellow River fixed by Hagrit (Player positions now rotate correctly).
-Erebus, The Unknown, Vinlandsaga, Team Migration, Archipelago, Islands, Highland, King of the Hill, Land Unknown Don’t ignore the Giant Size.
-Huge fires emits higher illumination (As in 2.7) Without breaking Tall Torches.
-All forests fires emits fire light correctly.
-Belerophon now have original jumpattack exported from AOM Vanilla.
-Chinese Hero General have Visible Upgrades.
-Khopesh Swordman has a dedicated Khopesh weapon.
-Khopesh Swordman animation bored replaced by idle.
-Onager Wheels Fixed.
-Atlantean flags are seen again as in The Titans (Egyptian style).
-Chinese Classical Age: Market have new model, and Town Center have death animation.
-Chinese Heroic Age: Dock have new model.
-Chinese Mythic Age: Town Center, Garden, War Academy, Stable, Armory, Castle and Market have new models.
-Hetairoi have Visible Upgrades.
-Myrmidon have Visible Upgrades.
-Destroyer have Visible Upgrades.
-Gold Mines, Jade Mines and Pixiu They emit sparkles.
-Colossus (Gold) and Pixiu have glow like gold mines.
-Argus have visible upgrade.
-Campfire, Torch, and others they have a kind of orange glow in the fire
-Campfire have Cinematic models in game.
-Chariot Archers Wheels have visible upgrades.
-Storehouse, Mining Camp and Ox Cart emits gold light.
-Egyptian Armory (Mythic Age) now has its texture mapped correctly.
-Gold Light is more radiant.
-More Mythic units now includes Birth SFX.
-Meteors now fall diagonally.
-Fire lancers don’t disappear when playing "flail" animation.
-Bamboo canes now render correctly corresponding to the game’s global illumination.
-Villager Norse (Female): Fixed legacy bug where walking animation would freeze for a second before looping again.
-Stymphalian Bird: Fixed legacy bug where this unit would not render transparency on its wings.
-Stymphalian Bird: Fixed legact bug where many of his animations would freeze for a second before looping again.
-The Chinese Storeage Pit now has a smoother destruction animation.
-The Anubite now have visible upgrades.
-Medusa now have visible upgrades.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you are not interested in online and want to see more content, I gladly invite you to download a more complete version of this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2151766024

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~ FINAL CREDITS; SPECIAL THANKS TO: ~~~~~~~~~~~~~~~~~~

-Venlesh (Some Dynamic light Concepts).
Increased Lightning Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1421793737

-Callistonian (Darker Eclipse).
Darker Eclipse:
https://steamcommunity.com/sharedfiles/filedetails/?id=1188493947

-xLightningStormL: Bump maps
Improved ToTD Terrains:
https://steamcommunity.com/sharedfiles/filedetails/?id=1381580409

-Lord Brimestone: Day/Night cycle in which I was inspired. (please contact me if you want to be added to the mod contributor, I will have no problem doing so).
ST – Improved Day-Night Cycle:
https://steamcommunity.com/sharedfiles/filedetails/?id=270510757

-Sir Jasper Trund: AoM Loading Widescreen – Classic style. (please contact me if you want to be added to the mod contributor, I will have no problem doing so).
AoM Loading Widescreen – Classic style:
https://steamcommunity.com/sharedfiles/filedetails/?id=262685373

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.