Remove Spacer Stuff (Continued)

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Author: Mlie

Last revision: 21 Oct, 2022 at 20:58 UTC (2)

File size: 585.73 KB

On Steam Workshop

Description:


Rewrite of DarthBoers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1753102445

– Rewrote the whole mod to C# instead
– Shield belts are Industrial tech so they will not get removed
– Added options to remove spacer items, research, factions and pawnkinds
– Based heavily on the mod Lord of the Rims – The Third Age

[dsc.gg]
[github.com]

Do you ever wish Rimworld had more of a realistic setting? I use this with Combat Extended, More Traders, and a bunch of other mods and it seems to work fine. Grab this and a mod that disables Mechanoids and Infestations and you’ll have a grand ol’ time. Kind of. Just try to ignore all the log spam.

Disables Marine armor, Shield Belts, Charge rifles, the Doomsday launcher and Triple rocket launcher. They won’t spawn on raiders, traders, or potaters. Or anywhere else.

Uses Harmony.

TO ANY EXPERIENCED MODDERS:

I have very little, if any, idea how to C# and therefore this is based heavily on reverse engineering. If anyone knows how to make it stop log spamming, I’d appreciate it. I suspect that it has to do with other mods (Mainly Combat Extended) looking for the missing defs. I have no idea how to fix this.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.