No One Left Behind

Would you sit idly by and leave your friends to die? Now your enemies won’t either (maybe).
No One Left Behind enables your enemies to rescue their fallen comrades when fleeing a battle.
(Works nicely with Enemy Self Preservation, give it a shot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2006638530)
Enemies have a chance to rescue their allies when fleeing, giving up, stealing, or kidnapping.
Decision of who to rescue is influenced by the rescuers opinion of, the market value of, and the distance to the potential target.
The chance to rescue and search radius are different for each triggering situation.
The chance to rescue and search radius can be overridden across the board in the mod settings.
Rescue check happens periodically, so a fleeing pawn may decide to pick up an ally that falls nearby along the way.
Search radius is multiplied by rescuer health percentage, so wounded pawns won’t go as far to rescue.
Concept and design: Erandelax
Coding: Captain Muscles
Github download link:
https://github.com/CaptainMuscles/CM_No_Pawn_Left_Behind/releases
This mod was requested at the Rimworld Mod market.
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Revisions:
Old revisions of this mod are available below. Click the link to download.

















