Compressed Raid
2022-10-24 Updated.(The latest version is now 1.4)
- RimWorld version 1.4 is now supported.
This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number.
It meets the need of "I don’t want to lose the fun of incremental difficulty, but I don’t want to freeze my computer with too many raiders."
By default, the maximum number of raiders is 100, and the enhancement factor is modest.
If you feel that this is not enough, you can make more detailed settings in the mod settings.
And by the way, "Mechanoid cluster" is not supported.
This section has been moved to the following thread because the text became too long and exceeded the character limit.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/
I will add it here in the future.
If you use this mod with default settings, it may cause raiders too strong to deal with, depending on your environment.
If this happens, you will need to review your settings, but the amount of spoon feeding will vary depending on your environment.
If you encounter such a situation, we suggest that you set the Common enhancement factor to a small value such as 0.1 to make the degree of reinforcement milder, and then gradually increase the setting while observing the situation.
The Add Drug Effects feature added in 1.2.7 will automatically include drugs added by other mods in the lottery table if they are useful in combat.
However, if the mod creator decides to exclude your mod’s drugs, or if they want to enforce a set operation with negative effect regardless of the mod settings, they can patch it that way.
Please check the below thread for details.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/
– Contribution to translation.
English translation : Google, DeepL
Due to personal reasons, it has become difficult for me to continue updating this site at the same frequency as before.
Therefore, we will stop accepting spontaneous updates and suggestions with this version.
Future updates will be made to the extent possible only if there is a major update to RimWorld, such as a major update to RimWorld itself, that makes it difficult to run this mod in a vanilla environment.
If this is not possible, I will announce the end of development when it becomes clear, but for now, this mod is a WIP.
I would like to continue our activities as before, depending on changes in the situation, but it is unlikely that we will be able to do so in the foreseeable future.
I would like to express my heartfelt gratitude to all of you for your use of this mod to date.
I am sorry that I have to report this.
If you would like to continue to use this mod while it is still working without any problems, I would appreciate it.
(At 5 June, 2021)