Ruins Settling Cooldown For Chaos, Beastmen And Norsca (And Others)

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Author: prop joe

Last revision: 19 Jul, 2021 at 20:15 UTC (2)

File size: 338.94 KB

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Description:

Same thing as Ruin Resettling Cooldown for the AI by Anyndel, but using new script commands added in the latest DLC. As a result we don’t have to give the settlement to a fake faction.

Only applies to the AI, humans can colonize things razed by chaos/beastmen/other without having to wait.

Script mod = compatible with everything.
Should work in MP.
If you take it off mid-save the ruined settlements marked by this mod will remain uncolonizable by the AI.
You can see the number of turns when hovering over the settlement name like in the screenshot, but won’t show if you renamed the settlement.

If you have the Mod Configuration Tool you can change the following options:

  • Enable for all factions played by a human player, not just Chaos, Beastmen and Norsca.
  • Enable for AI Chaos, Beastmen and Norsca factions (still only affects other AI factions)
  • Set min number of cooldown turns.
  • Set max number of cooldown turns.

This mod is embedded inside SFO, but it’s an older version of the mod that lacks the MCT options above. I actually have no idea what happens when you run both SFO and this mod together, one version of the mod probably wins out.

Mod no worky?

If the mod doesn’t work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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Revisions:

Old revisions of this mod are available below. Click the link to download.