Rich Fools go to School

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Author: Twiddle Factor

Last revision: 14 May, 2022 at 14:12 UTC (3)

File size: 81.92 KB

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Description:

Description:

This mod adds several character schemes, a character interaction and a few random events that allow characters to improve their stats. The mod currently has three main components: 1) schemes for rich, jobless characters to improve their base stats, 2) a disciple scheme where young, jobless characters can serve as disciples for family members or friends and improve their stats up to the level of their mentor (for the relevant stat of their mentor’s job), and 3) random events for councillors, generals, governors and rulers to improve their base stats.

Studying Schemes:

Schemes: Studying Warfare (Martial), Studying Stewardship (Finesse), Studying Rhetoric (Charisma), Studying Religion (Zeal)
Requirements: Character has >100 wealth and has no job (researchers are allowed).
Effects: at the end of the scheme, the character will have a chance to gain 0, 1, 2 or 3 points in the relevant stat.

Disciple Scheme:

Requirement: Character is under 30, has no job (researchers aren’t allowed here), and any family member or friend has a job and no current disciple
Effect: the character will become a disciple of the employed family member/friend for 5 years. Every month they will have a chance to gain a stat in the relevant stat for the job of their mentor. Their stats cannot go above their mentors, however.
Character Interaction: rulers can assign mentors to their close family members from among all the employed characters in the state.

Random Events:

Governors, non-martial councillors and the ruler will have a random chance to improve the base stat relevant to their job each year. The event will fire on average once every 5 years, but the time is doubled for every 5 points they have in the stat (a character with less than 5 points in the stat will get the event on average every 5 years, but a character with 15 points or more will take on average 40 years to gain a point, making it very unlikely).
Generals, governors and the ruler will have a random chance to gain a point of martial each time they win a battle that they commanded.

Change Notes::

21/01/16 – added a requirement for an academy in the capital, the possibility to gain multiple stat points, and made the success chance change depending on the presence of various buildings in the capital
21/01/22 – added a disciple scheme that allows characters under 30 to become a disciple of a close relative or friend who has a job. While a disciple, they will have a monthly chance to gain one point in the main stat for their mentor’s job. This can occur repeatedly, but the disciple’s stats will never exceed those of the mentor.
21/02/02 – added a character interaction to allow the ruler to assign a mentor to family members. The ruler is also an eligible mentor, and disciples of the ruler will be able to gain stats in all four primary attributes.
21/02/25 – fixed a bug in the study schemes that resulted in them always giving 3 points.
21/07/2 – removed the required buildings for study events to fire. In the future buildings will simply increase the chances of success. Changed the event that cancels the content ambition so that characters other than family heads will also use events. Fixed the children becoming disciples bug. Disciples of governors can now gain martial as well.
21/07/3 – minor bug fix
21/07/16 – fixed a bug in the scheme trigger that allowed children of the ruler in a monarchy to become disciples on their own
22/05/14 – added random yearly events for council members to randomly increase one of their stats. Added a random chance for generals to improve their martial on winning a battle. Fixed disciple character interaction localization.

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Revisions:

Old revisions of this mod are available below. Click the link to download.