SFO additional units Updated 2021

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Authors: bainb132, Flamboyant Schemer61

Last revision: 25 Feb, 2022 at 16:17 UTC (1)

File size: 607.94 MB

On Steam Workshop

Description:

This mod adds a plethora of new units for every race present in the game, which you can find a list of in the description below.

– IMPORTANT: The mod works only with SFO, not vanilla. Please don’t report bugs if you’re not playing with SFO and SFO-compatible mods. I do not intend on doing a vanilla version, nor will I permit the creation of a vanilla version by someone else. This is an SFO exclusive and it will stay that way.

– Only tested on ultra unit size, as SFO is balanced around ultra. There will be balance issues and potential weirdness if you play on lower sizes.

– I do read every comment, but can’t always reply to them.

– This mod is saved game compatible, but once you have it in a campaign turning it off will cause crashes during the loading of the campaign. Sepharas will only spawn in new campaigns.

– Smaller tweak submods are allowed, as long as they contain this mod as a dependency. I do not give permission for anyone to use assets present in this mod without my express permission.

– Previous version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2578142690

**Report bugs to me in the #flamboyant_fyrewyrm channel in the SFO discord.**

**Also please read the FAQ here before asking any questions**
https://steamcommunity.com/workshop/filedetails/discussion/2407736132/3109144584164387113/

Enjoy!

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CREDITS

For models, textures, cards, icons, ideas and scripting help, big thanks to:

Venris – Jack – Westonsammy – Mystical Llama – FortheEmperor – Aguirre – Daemonic Spoder – Decomposed – Jumpman – Mixu – Woodtur – Whysofurious – Jenosite – The Eater – Mr.Nsane32 – Inquisitor14 – Singemeister – Sagittarius – Lthelis – Adopotato – Franzferdinand – Black Rabbit – Guvenoren – FilipGeorg95 – PrussianWarfare – Gigiauz – Shawmuscle – Skørne – Bacon God – Imminent – Spotted Cat – Ologhai – Prop Joe – Mr.Nsane32 – Kami – Singe – Meshal – jomix7 (unit cards) – Flamboyant Schemer (for previous work on this mod) – Xenos (for previous work on this mod) – Maal (for help with army cap script) – Vandy (for help with hero script) – stig-inge-oy (for the deathvermin models) – Elon (Rune Golem model) – X-T (Bloodhoof armour texture) – The_Inquisitor (unit cards)

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NEW UNITS

– Some units are made up, but they are still inspired by the lore and don’t contradict it in any way.
– Legendary units are very powerful or unique units, limited to one like Regiments of Renown.
– Some units have dynamic caps if you activate the option in SFO (they share caps with existing units because otherwise they would upset balance too much). They also get bonuses from skills and techs. Look at the unit card for information.

Empire
– Inner Circle Griffon Knights – Legendary
– Sisters of Sigmar – Legendary
– Axemen of the Knights Panther
– Greatswords of the Reiksguard
– Halberdiers of the Knights of the Blazing Sun
– Light Lancers
– The Emperor’s Own – Legendary

Vampire Count
– Drakenhof Templars – Legendary
– Mortal Guard – Legendary, Von Carstein only
– Grave Guard (Scythes)
– Murder of Crows
– The Cursed – Legendary

Dwarfs
– Thunderfist Squadron – Legendary
– Dragon Company – Legendary
– Living Ancestors – Legendary
– Rune Golem
– Gyrocopter (Drakegun)
– Deadeye Rangers
– Rune Axe Throwers

Greenskins
– Ironclaw Slaughterers – Legendary
– Orc Boyz (Stabbaz)
– Gigantic Spiders
– Sneaky Gits – Legendary

Chaos
– Kurgan Nomads
– Champion Knights
– Doombringers – Legendary
– Chosen Champions – Legendary

Beastmen
– Ungor Raiders (Vile Arrows)
– Bloodhoofs – Legendary (One cap per T5 horde)

Wood Elves
– Maidens of the Thorn – Legendary, not for Wargrove of Woe
– Corrupted Guardians – Legendary, Wargrove of Woe only
– Branch Nymphs – Wargrove of Woe only
– The Wandering Spirits – Legendary, Talsyn only

Bretonnia
– Cow Trebuchet
– House Agnew Merchant Guards
– Mounted Squires
– Foot Knights
– Guardians of Bretonnia – Legendary
– Yeoman Wardens

Norsca
– Banished Hunters
– Kraken Slayers – Legendary
– Chosen Champions – Legendary, only for the Everchosen

High Elves
– Blades of Hoeth – Legendary
– Dragon Lords of Caledor – Legendary
– Yn Skale – Legendary
– Firebringers of Vaul – Legendary

Dark Elves
– Hellebronai – Legendary, Har Ganeth only
– Daughters of Despair – Legendary, not for Cult of Pleasure
– Lords of Oblivion – Legendary
– Blackwing Witches
– Spellthirster Hydra
– Tower Wardens
– Heralds of the Pale Queen – Legendary

Lizardmen
– Scion of the Old Ones – Legendary
– Pok-Hopak Cohort – Legendary
– Hatchlings of Itzl – Legendary
– Living Bastions – Legendary, Cult of Sotek only
– Sky Cohort – Legendary, Tlaqua only
– Hunters of Caxuatn
– Great Kroxigors of Xokha – Legendary

Skaven
– Cultists of the Yellow Fang – Legendary
– Red Guard – Legendary, Clan Mors only
– Technox Rocketeers – Legendary, Clan Skryre only
– Plaguevermin – Legendary, Clan Pestilens only
– Ripshades – Legendary, Clan Eshin only
– Terrors of Ostland – Legendary, Clan Moulder Only
– Scourgevermin
– Deathvermin – Legendary, Clan Rictus Only

Tomb Kings
– Black Hand of Nagash – Legendary, Followers of Nagash only
– Nehekhara Longspears
– Desert Stalkers
– Royal Tomb Captains – Legendary, not for Followers of Nagash
– Chariot Guard – not for Followers of Nagash
– Master Charioteers – Legendary, not for Followers of Nagash
– Sepharas the Storm of Asaph – Legendary Hero, not for Followers of Nagash

Vampire Coast
– Storm Guard – Legendary
– Amazon Mercenaries – Sartosa only
– Rotting Sea Dragon
– Lords of the Maelstrom – Legendary, not for Sartosa

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KNOWN ISSUES

– Rotting Sea Dragon has some weird animations when fighting other dragons. I cannot do anything about this.

PLANS

– For now just the overhaul of old unit looks and stats. Perhaps some new units will come in the future.

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Revisions:

Old revisions of this mod are available below. Click the link to download.