Nere’s Better Barbarian Clans mode

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Author: Nerevatar

Last revision: 25 Mar, 2021 at 18:52 UTC (2)

File size: 134.14 KB

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Description:
Overview

Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode.

Overall, it makes it so remote camps take a long time to convert, but camps which you or the AI actively wants to convert can be done about the same time. And Raid is more effective if you want to prevent a camp to turn into a CS.

I highly recommend combining this mod with my bug fix of the vanilla Barbarian Clans mode bug, where camps spawns as empty, un-interactable camps, instead of the correct Clan camps. See the button of the page.

Details
  1. It takes 2.5x time for a camp to passively convert to a CS (140-180 ish on standard).
  2. Actions that boost conversion to CS is 3 – 3.5 times more effective.
  3. Raid decreases conversion to CS at 2.5 times the normal rate.
  4. Decreased chance of camps spawning in snow.
  5. Increased number of camps slightly.
  6. Made camps that are very unlikely to spawn more likely (the odds of jungle+ivory is very low and on some maps even impossible).
  7. You can now get 2 promotions from barbarians before the xp "soft cap".
  8. Incite is half price. The effect is not very strong, and it is hard to justify the cost against other uses early in the game where it matters most.
  9. "Treat with Tribe"-popup can now be closed with ESC (Yay! Quality of life!) Firaxis implemented it themselves.
  10. "Barbarian Outpost banner" now shows the real progress values instead of wildly inaccurate "estimates" (Thank you Zyxpsilon for the idea)
  11. TODO Incorporate the minor cosmetic changes from the April patch. Note that this mod still fully works after the april patch, Firaxis just made some minor cosmetic changes which is not yet part of this mod.
Feedback and future developments

if you enjoy the mod then give it a like, so other people can discover it 🙂

Feedback and suggestions is welcome, so please post it below.

Check out my other mods

Better World Congress : https://steamcommunity.com/sharedfiles/filedetails/?id=2429588635 Improves the World Congress by reworking most Resolutions. Generally, if you pick the right side (A vs B) you will get some part of the effect, while the actually winner will get an even more powerful effect. Upping the stakes also helps to make WC feel more interesting and impactful.

Rebalanced Secret Societies : https://steamcommunity.com/sharedfiles/filedetails/?id=2406253078 rebalances the Secret Societies to reduce power creep, enhance flavor, making them more equal. Includes malus to give some hard choices and rework of Voidsingers to avoid AI issues!

Inland Flooding mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1690507099 if you want climate change to be 1) more impactful 2) more fair so it affect both coast and inland cities.

No normal camps – bug fix : https://steamcommunity.com/sharedfiles/filedetails/?id=2412130013 fixes the bug in Barbarian Clans mode where barbarian camps turns into "normal" camps, and cant be interacted with, cant turn into city states and dont spawn units.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.