Custom Colt Anaconda

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Authors: Harkon, kotamine

Last revision: 12 Apr at 09:39 UTC (4)

File size: 2.38 MB

On Steam Workshop

Description:


AT THIS POINT I CONSIDER THIS MOD FINISHED.
The next updates will be compatibility, balance and fixes.

Thank you all for your words and your support.

WELCOME TO CUSTOM COLT ANACONDA!

This mod adds 3 variants of the Colt Anaconda.

This mod was commissioned by Ceasing Catty(Ceasing Catty#1630) on the Rimworld discord[discord.gg].

The Colt Anaconda (Snubnosed) features a snub nose barrel, which allows it to be wielded with just one hand. It’s also faster to fire than the other variants. (.45 Colt caliber in CE)

The Colt Anaconda is similar to a regular vanilla revolver. (.44 Magnum caliber in CE)

The Colt Anaconda (Spacer) is outfitted with high-tech spacer modifications which allow it to fire .50 BMG rounds. It also features a longer barrel, as well as a sleek black design. (.50 BMG caliber in CE)

– This mod is compatible with Combat Extended.

– This mod has support for Vanilla Expanded Shields. Some of the items included in this pack will be usable with the shields included in Vanilla Expanded Mods.

If you are using Fluffy’s Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended

Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I’ll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I’m taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won’t accept friend requests from people I don’t know.


Art and xml done by me, Harkon.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.

[discord.gg]

[www.paypal.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.