Project Metropolis – A Civilization 6 District & Building Extension Mod

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Authors: furion1986, KCucumber

Last revision: 2 May, 2021 at 20:02 UTC (4)

File size: 389.09 MB

On Steam Workshop

Description:
Project Metropolis – A Civilization 6 District & Building Extension Mod

Overview:
This Mod adds a game mode that introduces 9 new minor districts (named Quarters) that function similarly to specialty districts, but doesn’t require population and can build more than one in the same city. These quarters support specialty districts, while having their own powerful abilities, 2 tiers of buildings, and specialist slots.
A new unit action is added to Builder and Military Engineer that allows them to demolish quarters after the player unlocks Civil Engineering.
With the introduction of these quarters and new buildings, there is also a new strategic resource added and unit prerequisites and maintenance resources changes, improvement changes, etc.

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Quarters:
Farmers Quarter.

Quarter Buildings:
Flood Irrigation.
Food Manufacturer.

Makers Quarter.

Quarter Buildings:
Lumberyard.
Steelworks.

Prayers Quarter.

Quarter Buildings:
Altar.
Inquisition.

Traders Quarter.

Quarter Buildings:
Farmers Market.
Outlets.

Research Quarter.

Quarter Buildings:
House of Scribes.
Public School.

Commons Quarter.

Quarter Buildings:
Public Fountain.
Opera House.

Garrison.

Quarter Buildings:
Watchtower.
Panzer Factory.

Fishers Quarter.

Quarter Buildings:
Seafood Market.
Fishermans’ Wharf.

Hamlet.

Quarter Buildings:
Town Hall.
Tourist Center.


New Resource and Units Tweaks:
New Resource – Steel.
No spawning on the map, steel resource can only be obtained by consuming iron and coal using Steelworks buildings.
Steel is required for Modern units such as Tank and Artillery. Oil or Niter become maintenance resources for these units. See unit changes for details.

Unit Prerequisites & Maintenance:
Re-balanced Unit District and Building requirements, strategic resource costs. For details in game descriptions.

Improvement Changes:
Removed Housing provision from Farm, Pasture, Camp, Plantation and Fishing Boat improvements.

New Unit Command:
Builder and Military Engineer units receive a new command that allows them to demolish quarters after player unlocks Civil Engineering civic. Simply stand the unit on the quarter tile, active the command, and hope you don’t regret on your decision.


Here is a Detailed Description[docs.google.com].


Each quarter uses building blocks that matches civilizations city centers. (New Frontier Pass civilizations may show only default building blocks because the asset library from Firaxis is not released yet.)
Here is a look at same quarter of different cultures:


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