Sailor Cat’s Upgrades Keep Unique Abilities
Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities.
This includes unique abilities such as great general points from kills or starting with a free promotion, charges to build unique improvements, increases to base values (such as movement, strength, or sight), and well, almost everything.
Examples:
- If you train a crossbowman it won’t gain any bonuses from this mod. But if you upgrade to it from a Pitati Archer, it will have increased strength and movement.
- If you train an infantry, it won’t gain any bonuses from this mod. But if you upgrade to it from a musketman that was upgraded from a Roman Legion, it will have increased strength and can build a Roman Fort.
Will automatically account for many uniques that follow Firaxis’ standard of using the Units and UnitAbilities database tables. However, mods’ uniques that use roundabout or unorthodox methods, or those that use lua without attaching an ability, will transfer base stat increases but not abilities. For a list of specific unique units, see the Modded Unique Unit Support discussion thread.
Version 1.09. Github Repository[github.com]
Bug reports should be posted in the pinned discussion below, which lists any known issues and intentional exceptions.
Special Thanks: SeelingCat, Zegangani
Language Support: English, German, Chinese, Japanese, Italian, Russian.
Revisions:
Old revisions of this mod are available below. Click the link to download.