Improved Dynasty Legacies

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Author: soggy cheerios

Last revision: 12 Jun, 2023 at 02:33 UTC (5)

File size: 777.22 KB

On Steam Workshop

Description:

I’ve seen a couple of Legacy mods in the workshop but they all tend to make them too OP in one way or another so this is my attempt at balancing out the Legacies so each legacy can stand its own weight in their respective levels.

If there are any issues or balance changes that may be needed, please leave a comment with your suggestions.

I haven’t made any changes to Norse legacies because they are already quite powerful in their own right. May change in the future.

#Current Changes:

Customs

Language Scholars

Foreign Language Limit = +1
Learn Language Scheme Power = +25%
Cultural Acceptance per Successful Learn Language Scheme = +1%

Efficient Interpreters

Different culture opinion = +10
Cultural Acceptance Gain = +15%
Max Learn Language Schemes = +1
Promote Cultural Acceptance Effectiveness = +30%

Shared Ideas

Learning = +2
Cultural Fascination Progress = +20%
Gain a Weak Hook when landing a different culture character

Respected Traditions

Cultural Acceptance Gain = +20%
Popular opinion = +15
Unlocks the Cultural Emissary Court Position

Side-by-Side

Ignore negative culture opinion
Unlocks the Celebrate Other Cultures decision

WARFARE

House of Warriors

Knight effectiveness = +20%
Prowess = +3

Generational Belligerence

Pursuit efficiency = 20%
Retreat losses = -20%
Casus belli cost = -20%

Squire Traditions

Prowess = +2
Levy Size = +15%
Monthly martial lifestyle exp = +15%

Inherited Tactics

Martial = +2
MAA counter efficiency= +15%
Advantage = +5

Private Army

Knight Limit = 3
MAA regiment limit = +2
MAA unlock = House Guard

LAW

Mostly Fair

Popular opinion = +10
Hunt and Feast Cost = -30%

Faithful Magistrates

Title creation costs = -20%
Development growth = +.1 p/m
Control growth = +.2 p/m

Power and Prosperity

Building cost = -.5%
Holding cost = -5%
Monthly stewardship lifestyle exp = +15%

Delegated Authority

Stewardship = +2
Powerful vassal opinion = +10
Powerful Vassal Councilor Contribution = +10%

Home Estates

Domain tax = +20%
Domain limit = +2
Controlled territory defender advantage = +5

GUILE

Ominous Reputation

Dread gain = +20%
Natural dread = +10
Dread decay = -15%

Long Reach

Hostile scheme success chance = +15%
Agent Bribe cost = -50%

Natural Schemers

Scheme Secrecy = +15%
Personal scheme success chance = +15%
Monthly intrigue lifestyle exp = +15%

Venial

Intrigue = +2
Monthly tyranny gain = -0.10 p/m
Intimidated Vassal Tax Contribution = +10%
Terrified Vassal Tax Contribution = +20%

Family Connections

Close family opinion = +10
Major chance to prevent one murder for a dynasty member
Interaction Acceptance if Intimidated or Terrified = +100%

BLOOD

Noble Veins

Inheriting good congenital traits chance = +30%
New good congenital traits chance = +30%

Convergent Blood

Reinforcing congenital Traits chance = +30%

Resilient Bloodline

Inheriting bad congenital traits chance = -30%
New bad congenital traits chance = -30%

Architected Ancestry

Inbreeding chance = -5%
Pick a congenital trait to be more common in the dynasty
Added Pure Blooded to the options

Octogenarians

Health = Small Boost
Life expectancy = +5
Years of fertility= +5

ERUDITION

Vibrant Court

Courtier and guest opinion = +10
Stress loss multiplier = +10%
Court Grandeur bonus = +5
Better guests will be attracted
Guest Recruitment cost = -30%

Ordained Rulership

Monthly piety = +15%
Realm priest opinion = +10

Treasured Knowledge

Development growth = +20%
Cultural fascination progress = +15%
Monthly learning lifestyle exp = +15%

True Believers

Learning = +2
Faith Creation and Reformation Cost = -25%
Piety from Pilgrimages = +30%

Bureaucrats

Long Reign bonus = +100%
Base progress and councillor skill impact on councillor task = +25%

GLORY

Desirable Match

Attraction opinion = +15
Marriage acceptance = +35

Renowned Name

Accolades available = +1
Monthly prestige = +15%
Num of knights = +1
Merc Hire cost = -15%
Monthly Court Grandeur change = +100%

Earning Respect

Independent ruler opinion = +10
Personal scheme power = +25%
Monthly diplomacy lifestyle exp = +15%
Court Grandeur bonus = +5

Assertive Rulers

Short reign duration = -25%
Vassal limit = +15
Diplomacy = +2
Vassal opinion = +5
Vassals are less likely to join Claimant and Liberty Factions

Righteousness

Popular opinion = +10
Max personal schemes = +1
General Opinion = +10

KIN

Bounteous Loins

Fertility = +15%
Disease resistance (fertility) = +10%

Studious Youth

All stats = +1
Child opinion = +5
Heir opinion = +15
Dynasty members get better education traits

Constant Care

Disease resistance (health) = Medium Boost
Spouse opinion = +20
Fewer complications during pregnancy

Close Bonds

Stress gain = -25%
Close family opinion = +15
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +35%

Graceful Aging

No prowess loss from aging
Attraction opinion = +5
Gain a random skill every 3 years, starting at age 30.

Compatibility

• Incompatible with other dynasty legacy mods.

• Mods that modifies the following files: dynasty_perks.txt, perk_effects.txt, dynasty_values.txt, childbirth_on_actions.txt.

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Revisions:

Old revisions of this mod are available below. Click the link to download.