Improved Dynasty Legacies
I’ve seen a couple of Legacy mods in the workshop but they all tend to make them too OP in one way or another so this is my attempt at balancing out the Legacies so each legacy can stand its own weight in their respective levels.
If there are any issues or balance changes that may be needed, please leave a comment with your suggestions.
I haven’t made any changes to Norse legacies because they are already quite powerful in their own right. May change in the future.
#Current Changes:
• Language Scholars
Foreign Language Limit = +1
Learn Language Scheme Power = +25%
Cultural Acceptance per Successful Learn Language Scheme = +1%
• Efficient Interpreters
Different culture opinion = +10
Cultural Acceptance Gain = +15%
Max Learn Language Schemes = +1
Promote Cultural Acceptance Effectiveness = +30%
• Shared Ideas
Learning = +2
Cultural Fascination Progress = +20%
Gain a Weak Hook when landing a different culture character
• Respected Traditions
Cultural Acceptance Gain = +20%
Popular opinion = +15
Unlocks the Cultural Emissary Court Position
• Side-by-Side
Ignore negative culture opinion
Unlocks the Celebrate Other Cultures decision
• House of Warriors
Knight effectiveness = +20%
Prowess = +3
• Generational Belligerence
Pursuit efficiency = 20%
Retreat losses = -20%
Casus belli cost = -20%
• Squire Traditions
Prowess = +2
Levy Size = +15%
Monthly martial lifestyle exp = +15%
• Inherited Tactics
Martial = +2
MAA counter efficiency= +15%
Advantage = +5
• Private Army
Knight Limit = 3
MAA regiment limit = +2
MAA unlock = House Guard
• Mostly Fair
Popular opinion = +10
Hunt and Feast Cost = -30%
• Faithful Magistrates
Title creation costs = -20%
Development growth = +.1 p/m
Control growth = +.2 p/m
• Power and Prosperity
Building cost = -.5%
Holding cost = -5%
Monthly stewardship lifestyle exp = +15%
• Delegated Authority
Stewardship = +2
Powerful vassal opinion = +10
Powerful Vassal Councilor Contribution = +10%
• Home Estates
Domain tax = +20%
Domain limit = +2
Controlled territory defender advantage = +5
• Ominous Reputation
Dread gain = +20%
Natural dread = +10
Dread decay = -15%
• Long Reach
Hostile scheme success chance = +15%
Agent Bribe cost = -50%
• Natural Schemers
Scheme Secrecy = +15%
Personal scheme success chance = +15%
Monthly intrigue lifestyle exp = +15%
• Venial
Intrigue = +2
Monthly tyranny gain = -0.10 p/m
Intimidated Vassal Tax Contribution = +10%
Terrified Vassal Tax Contribution = +20%
• Family Connections
Close family opinion = +10
Major chance to prevent one murder for a dynasty member
Interaction Acceptance if Intimidated or Terrified = +100%
• Noble Veins
Inheriting good congenital traits chance = +30%
New good congenital traits chance = +30%
• Convergent Blood
Reinforcing congenital Traits chance = +30%
• Resilient Bloodline
Inheriting bad congenital traits chance = -30%
New bad congenital traits chance = -30%
• Architected Ancestry
Inbreeding chance = -5%
Pick a congenital trait to be more common in the dynasty
Added Pure Blooded to the options
• Octogenarians
Health = Small Boost
Life expectancy = +5
Years of fertility= +5
• Vibrant Court
Courtier and guest opinion = +10
Stress loss multiplier = +10%
Court Grandeur bonus = +5
Better guests will be attracted
Guest Recruitment cost = -30%
• Ordained Rulership
Monthly piety = +15%
Realm priest opinion = +10
• Treasured Knowledge
Development growth = +20%
Cultural fascination progress = +15%
Monthly learning lifestyle exp = +15%
• True Believers
Learning = +2
Faith Creation and Reformation Cost = -25%
Piety from Pilgrimages = +30%
• Bureaucrats
Long Reign bonus = +100%
Base progress and councillor skill impact on councillor task = +25%
• Desirable Match
Attraction opinion = +15
Marriage acceptance = +35
• Renowned Name
Accolades available = +1
Monthly prestige = +15%
Num of knights = +1
Merc Hire cost = -15%
Monthly Court Grandeur change = +100%
• Earning Respect
Independent ruler opinion = +10
Personal scheme power = +25%
Monthly diplomacy lifestyle exp = +15%
Court Grandeur bonus = +5
• Assertive Rulers
Short reign duration = -25%
Vassal limit = +15
Diplomacy = +2
Vassal opinion = +5
Vassals are less likely to join Claimant and Liberty Factions
• Righteousness
Popular opinion = +10
Max personal schemes = +1
General Opinion = +10
• Bounteous Loins
Fertility = +15%
Disease resistance (fertility) = +10%
• Studious Youth
All stats = +1
Child opinion = +5
Heir opinion = +15
Dynasty members get better education traits
• Constant Care
Disease resistance (health) = Medium Boost
Spouse opinion = +20
Fewer complications during pregnancy
• Close Bonds
Stress gain = -25%
Close family opinion = +15
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +35%
• Graceful Aging
No prowess loss from aging
Attraction opinion = +5
Gain a random skill every 3 years, starting at age 30.
• Incompatible with other dynasty legacy mods.
• Mods that modifies the following files: dynasty_perks.txt, perk_effects.txt, dynasty_values.txt, childbirth_on_actions.txt.
Revisions:
Old revisions of this mod are available below. Click the link to download.