City Lights – Compatibility Patch
Compatibility master mod for City Lights.
As of right now it offers full compatibility between City Lights and the following mods:
Wetlands
- Unique Wetland improvements now receive the Rural Communities and Urban Boroughs bonuses and maluses.
- Unique Wetland improvement can now be built by Farmers and Fishermen depending on the improvement.
JNR’s District Expansion Series
Aqueduct
- Localization changes regarding the Cistern.
Theater Square
- Localization changes regarding the Civic Square.
Commerce
- Tier 1 Buildings of the Rural Communities now take in consideration the new Tier 1 Buildings of the Harbor and Commercial Hub when granting extra Trade Route Capacity.
Civilizations Expanded
Canada’s Ability
- Deletes the +25% Production bonus to City Center Buildings on cities with Governors.
- Adds +25% Production bonus to Boroughs on cities with Governors.
Laurier’s Ability
- Deletes Civilization Expanded’s bonuses to Woods on Rivers.
- Deletes Civilization Expanded’s "+1 Envoy after building a Harbor or Industrial Zone".
- Restores ability to Farm Tundra.
- Gains +1 Envoy after building a Borough.
Gaul’s Ability
- Removes the "Boroughs do not get adjacency bonus from speciality districts" malus.
- Gaul can still build Boroughs on the Hard Configuration.
Georgia’s Tsikhe
- +1 Faith to all Mountains in the City it is built.
Hojo’s Ability
- Vanilla production boost to Theater Squares re-activated.
Kongo’s M’Banza
- Grants 4 Housing as a medium between the CL’s 3 and the CivsExpanded’s 5.
Scotland’s Golf Course
- Removes adjacency bonus to Boroughs.
- Adds adjacency to Landmarks, Central Parks, and Condominiums to better fit with CivsExpanded’s adjacencies.
MISC
- Fixed the localization of multiple civs to include both City Lights and Civilizations Expanded bonuses.