Glory of Ancestors

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Author: 亞特拉斯

Last revision: 19 Feb, 2022 at 05:00 UTC (1)

File size: 1 MB

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Description:

The mod supports both Chinese and English. Compatible with existing saves and most other mods, but not supported achievement system. The validity of the mod will not be affected by the game version update.

This mod provides a large number of legends for players to build – through the main decision to "build a family legend.". The establishment of each legend will not only get dynasty prestige , but also add a permanent unique modifier to the player’s family (a bit similar to the blood system in CK2, the difference is that the whole family, not only the descendants, can enjoy the modifier, but family branch can’t enjoy it).

In addition, the family members who have already held the family legend modifier can implement the corresponding decision to "follow the family tradition" (generally speaking, it can only be implemented once in a lifetime) and obtain the growth of ability or beneficial personal modifier.

At present, there are two kinds of legends that can be built: legends that can be built by meeting the ability requirements; A legend that can be established only when it meets the requirements of special culture, religion, region and regime. As follows:

Legends that can be built by meeting the ability requirements (the total number is 13 at present) (some ability and trait requirements will be roughly described in brackets)

1. Diplomacy master (very high diplomacy)

2. Wise monarch (high diplomacy & high stewardship)

3. War artist (very high military)

4. Legendary warrior (very high prowess)

5. Founder of golden age (very high stewardship)

6. Legendary tactician (high military & high intrigue)

7. Boundless terror (very high intrigue)

8. Great scholar (very high learning)

9. Abyss observer (witch & possessed & mystic_3)

10. Health preservation master (positive stress management trait & a medical trait & age longevity)

11. Holy arbiter (savior / Sayid / sauchyant & above medium diplomacy, stewardship, learning)

12. Youth hero (not adult & high prestige level)

13. Shining ruler (all six skills are high)

Legends that can be established only when they meet the requirements of special culture, religion, region and regime (the total number is 7 at present) (some special requirements will be indicated in brackets):

1. Guardian of holy site (control holy land and rank no higher than duchy)

2. Scourge of God (tribalism / Iberian culture group)

3. Founder of New Rome (Latin / Byzantine Culture Group)

4. Legend of Vinland (North Germanic culture group / Norman Culture & control of Iceland)

5. Founder of New Atlantis (control of Canary Islands)

6. Emissary of light (with doctrine of Gnosticism)

7. Prester John (Nestorian)

8. Master of the Mediterranean (Duke of the main islands in the Mediterranean)

9. Victory of the Sisu spirit (Baltic Finnish cultural pillar and Ugric belief)

10. Eagle of Quraish (Muwalad Islam)

There are several points to note about this mod:

1. It’s not easy to build a family legend. To build a family legend in a certain ability field, you must be extremely outstanding (generally speaking, the requirement for single skill must be higher than 25; The requirement for double skills must be higher than 15).

2. Most of the decisions to build a legend will appear when you meet at least one of the requirements.

3. Some decisions of "following the family tradition" need additional requirements; When certain requirements are met, "follow the family tradition" will get better results. A few "follow the family tradition" decisions can be implemented many times in a lifetime.

If you find a bug or have a new idea of "family legend", you are welcome to put forward it in the comments area.

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Revisions:

Old revisions of this mod are available below. Click the link to download.